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path: root/client/src/render/shaders/mod.rs
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/*
    wearechat - generic multiplayer game with voip
    Copyright (C) 2025 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/
use log::info;
use wgpu::{Device, ShaderModule, include_wgsl};

pub struct SceneShaders {
    pub fragment_pbr: ShaderModule,
    pub vertex_world: ShaderModule,
    pub vertex_world_skin: ShaderModule,
}

impl SceneShaders {
    pub fn load(device: &Device) -> Self {
        info!("compiling shaders...");
        let s = Self {
            fragment_pbr: device.create_shader_module(include_wgsl!("fragment_pbr.wgsl")),
            vertex_world: device.create_shader_module(include_wgsl!("vertex_world.wgsl")),
            vertex_world_skin: device.create_shader_module(include_wgsl!("vertex_world_skin.wgsl")),
        };
        info!("done");
        s
    }
}