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use log::info;
use wgpu::{Device, ShaderModule, include_wgsl};
pub struct SceneShaders {
pub fragment_pbr: ShaderModule,
pub vertex_world: ShaderModule,
pub vertex_world_skin: ShaderModule,
}
impl SceneShaders {
pub fn load(device: &Device) -> Self {
info!("compiling shaders...");
let s = Self {
fragment_pbr: device.create_shader_module(include_wgsl!("fragment_pbr.wgsl")),
vertex_world: device.create_shader_module(include_wgsl!("vertex_world.wgsl")),
vertex_world_skin: device.create_shader_module(include_wgsl!("vertex_world_skin.wgsl")),
};
info!("done");
s
}
}
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