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use crate::renderer::Renderer;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::ActiveEventLoop,
window::{Window, WindowAttributes, WindowId},
};
pub struct WindowState {
window: Option<(Window, Renderer<'static>)>,
}
impl WindowState {
pub fn new() -> Self {
Self { window: None }
}
}
impl ApplicationHandler for WindowState {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let win = event_loop
.create_window(WindowAttributes::default().with_maximized(true))
.unwrap();
let ren = Renderer::new(unsafe { std::mem::transmute::<&Window, &'static Window>(&win) })
.unwrap();
self.window = Some((win, ren))
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
if let Some((_win, ren)) = &mut self.window {
match event {
WindowEvent::Resized(size) => {
ren.resize(size.width, size.height);
}
WindowEvent::RedrawRequested => ren.draw().unwrap(),
WindowEvent::CloseRequested => {
event_loop.exit();
}
_ => (),
}
}
}
}
|