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use crate::state::State;
use glam::Vec3;
use log::{info, warn};
use std::net::TcpStream;
use winit::{
application::ApplicationHandler,
event::{DeviceEvent, ElementState, WindowEvent},
event_loop::ActiveEventLoop,
keyboard::{KeyCode, PhysicalKey},
window::{CursorGrabMode, Window, WindowAttributes, WindowId},
};
pub struct WindowState {
init: Option<TcpStream>,
window: Option<(Window, State<'static>)>,
}
impl WindowState {
pub fn new(init: TcpStream) -> Self {
Self {
window: None,
init: Some(init),
}
}
}
impl ApplicationHandler for WindowState {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
info!("app resumed");
let win = event_loop
.create_window(WindowAttributes::default().with_maximized(true))
.unwrap();
let sta = State::new(self.init.take().unwrap(), unsafe {
std::mem::transmute::<&Window, &'static Window>(&win)
})
.unwrap();
self.window = Some((win, sta))
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
if let Some((win, sta)) = &mut self.window {
match event {
WindowEvent::Resized(size) => {
sta.resize(size.width, size.height);
}
WindowEvent::RedrawRequested => {
sta.draw();
win.request_redraw();
}
WindowEvent::KeyboardInput { event, .. } => {
if event.repeat {
return;
}
if event.state == ElementState::Pressed {
match event.physical_key {
PhysicalKey::Code(KeyCode::Escape) => {
win.set_cursor_grab(CursorGrabMode::Locked).unwrap();
}
_ => (),
}
}
sta.delta.move_dir += match event.physical_key {
PhysicalKey::Code(KeyCode::KeyW) => Vec3::X,
PhysicalKey::Code(KeyCode::KeyS) => Vec3::NEG_X,
PhysicalKey::Code(KeyCode::KeyA) => Vec3::NEG_Z,
PhysicalKey::Code(KeyCode::KeyD) => Vec3::Z,
_ => Vec3::ZERO,
} * match event.state {
ElementState::Pressed => 1.,
ElementState::Released => -1.,
};
}
WindowEvent::CloseRequested => {
event_loop.exit();
}
_ => (),
}
}
}
fn device_event(
&mut self,
_event_loop: &ActiveEventLoop,
_device_id: winit::event::DeviceId,
event: winit::event::DeviceEvent,
) {
if let Some((_win, sta)) = &mut self.window {
match event {
DeviceEvent::MouseMotion { delta } => {
sta.delta.mouse_acc.x += delta.0 as f32;
sta.delta.mouse_acc.y += delta.1 as f32;
}
_ => (),
}
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some((_win, sta)) = &mut self.window {
if let Err(e) = sta.update() {
warn!("update failed: {e:#}")
}
}
}
}
impl Drop for WindowState {
fn drop(&mut self) {
if let Some((win, sta)) = self.window.take() {
drop(sta);
drop(win)
}
}
}
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