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## Player tree
- LowerTorso (2x leg tilt)
- FootL
- FootR
- UpperTorso (2x arm tilt)
- HandL (5x finger, 5x tilt)
- HandR (5x finger, 5x tilt)
- Head (2x brow, 2x eyelid, 2x eye, 3x mouth)
## glTF extension status
| Extension | Status |
| ------------------------------- | ---------------- |
| KHR_animation_pointer | |
| KHR_draco_mesh_compression | Todo |
| KHR_lights_punctual | Supported |
| KHR_materials_anisotropy | Todo |
| KHR_materials_clearcoat | Todo |
| KHR_materials_dispersion | Format only (2) |
| KHR_materials_emissive_strength | Supported |
| KHR_materials_ior | Supported |
| KHR_materials_iridescence | Todo |
| KHR_materials_sheen | Todo |
| KHR_materials_specular | Todo |
| KHR_materials_transmission | Supported |
| KHR_materials_unlit | Supported |
| KHR_materials_variants | Not required (1) |
| KHR_materials_volume | Supported |
| KHR_mesh_quantization | Todo |
| KHR_texture_basisu | |
| KHR_texture_transform | |
| KHR_xmp_json_ld | |
| EXT_mesh_gpu_instancing | |
| EXT_meshopt_compression | |
| EXT_texture_webp | Supported |
1. We can do the same by sharing subresources.
2. gltf rust crate does not support that extension
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