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## Player tree

- LowerTorso (2x leg tilt)
  - FootL
  - FootR
  - UpperTorso (2x arm tilt)
    - HandL (5x finger, 5x tilt)
    - HandR (5x finger, 5x tilt)
    - Head (2x brow, 2x eyelid, 2x eye, 3x mouth)

## glTF extension status

| Extension                       | Status           |
| ------------------------------- | ---------------- |
| KHR_animation_pointer           |                  |
| KHR_draco_mesh_compression      | Todo             |
| KHR_lights_punctual             | Supported        |
| KHR_materials_anisotropy        | Todo             |
| KHR_materials_clearcoat         | Todo             |
| KHR_materials_dispersion        | Format only (2)  |
| KHR_materials_emissive_strength | Supported        |
| KHR_materials_ior               | Supported        |
| KHR_materials_iridescence       | Todo             |
| KHR_materials_sheen             | Todo             |
| KHR_materials_specular          | Todo             |
| KHR_materials_transmission      | Supported        |
| KHR_materials_unlit             | Supported        |
| KHR_materials_variants          | Not required (1) |
| KHR_materials_volume            | Supported        |
| KHR_mesh_quantization           | Todo             |
| KHR_texture_basisu              |                  |
| KHR_texture_transform           |                  |
| KHR_xmp_json_ld                 |                  |
| EXT_mesh_gpu_instancing         |                  |
| EXT_meshopt_compression         |                  |
| EXT_texture_webp                | Supported        |

1. We can do the same by sharing subresources.
2. gltf rust crate does not support that extension