1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
pub mod network;
use anyhow::Result;
use clap::Parser;
use log::warn;
use network::ServerNetwork;
use std::net::{IpAddr, SocketAddr};
use weareshared::{
packets::{Data, Packet},
store::ResourceStore,
tree::SceneTree,
};
#[derive(Parser, Debug)]
struct Args {
#[arg(short, long, default_value = "::0")]
bind_addr: IpAddr,
#[arg(short, long, default_value = "28555")]
port: u16,
}
struct State {
store: ResourceStore,
tree: SceneTree,
}
fn main() -> Result<()> {
env_logger::init_from_env("LOG");
let args = Args::parse();
let net = ServerNetwork::new(SocketAddr::new(args.bind_addr, args.port))?;
let mut state = State::new()?;
while let Ok((conn, packet)) = net.recv.recv() {
if let Err(e) = state.handle_packet(conn, packet, &net) {
warn!("state handler error: ({conn}) {e}");
}
}
Ok(())
}
impl State {
pub fn new() -> Result<Self> {
Ok(Self {
store: ResourceStore::new_persistent(
&xdg::BaseDirectories::with_prefix("weareserver")?.place_cache_file("resources")?,
)?,
tree: SceneTree::default(),
})
}
pub fn handle_packet(&mut self, conn: u128, packet: Packet, net: &ServerNetwork) -> Result<()> {
self.tree.update(&packet);
match packet {
Packet::Connect(_) => {
for p in self.tree.prime_client() {
net.send(conn, p, true);
}
}
Packet::Disconnect => {}
Packet::RequestResource(resource) => {
if let Some(r) = self.store.get(resource)? {
net.send(conn, Packet::RespondResource(Data(r)), true);
} else {
net.broadcast(Packet::RequestResource(resource), true);
}
}
Packet::RespondResource(data) => {
self.store.set(&data.0)?;
net.broadcast(Packet::RespondResource(data), true);
}
Packet::Add(object, resource) => {
net.broadcast(Packet::Add(object, resource), true);
}
Packet::Remove(object) => {
net.broadcast(Packet::Remove(object), true);
}
Packet::Position(object, pos, rot) => {
net.broadcast(Packet::Position(object, pos, rot), true);
}
Packet::Pose(object, vec) => {
net.broadcast(Packet::Pose(object, vec), true);
}
Packet::Parent(parent, child) => {
net.broadcast(Packet::Parent(parent, child), true);
}
Packet::Sound(object, vec) => {
net.broadcast(Packet::Sound(object, vec), true);
}
}
Ok(())
}
}
|