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path: root/server/src/main.rs
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use anyhow::Result;
use clap::Parser;
use log::{debug, info};
use std::{
    collections::HashMap,
    io::{BufReader, BufWriter, Write},
    net::{IpAddr, TcpListener, TcpStream},
    sync::{
        Arc, Mutex,
        mpsc::{Receiver, Sender, channel},
    },
    thread::spawn,
};
use weareshared::{packets::Packet, store::ResourceStore, tree::SceneTree};

#[derive(Parser, Debug)]
struct Args {
    #[arg(short, long, default_value = "::0")]
    bind_addr: IpAddr,
    #[arg(short, long, default_value = "28555")]
    port: u16,
}

struct State {
    tx: HashMap<usize, Sender<Packet>>,
    store: ResourceStore,
    tree: SceneTree,
}

fn main() -> Result<()> {
    env_logger::init_from_env("LOG");
    let args = Args::parse();

    let listener = TcpListener::bind((args.bind_addr, args.port))?;
    info!("bound to {}", listener.local_addr()?);
    let state = Arc::new(Mutex::new(State::new()?));
    for conn in 0.. {
        let (sock, addr) = listener.accept()?;
        info!("{addr} connected");
        let (tx, rx) = channel();
        let state2 = state.clone();
        let sock2 = sock.try_clone().unwrap();
        spawn(move || {
            for p in state2.lock().unwrap().tree.prime_client() {
                tx.send(p).unwrap();
            }
            state2.lock().unwrap().tx.insert(conn, tx);
            let _ = handle_conn_read(conn, sock, state2.clone());
            info!("{addr} disconnected");
            state2.lock().unwrap().tx.remove(&conn);
        });
        spawn(move || {
            let _ = handle_conn_write(conn, sock2, rx);
        });
    }
    Ok(())
}

fn handle_conn_read(conn: usize, sock: TcpStream, state: Arc<Mutex<State>>) -> Result<()> {
    let mut sock = BufReader::new(sock);
    loop {
        let packet = Packet::deserialize(&mut sock)?;
        debug!("{conn} <- {packet:?}");
        state.lock().unwrap().handle_packet(conn, packet)?;
    }
}
fn handle_conn_write(conn: usize, sock: TcpStream, rx: Receiver<Packet>) -> Result<()> {
    let mut sock = BufWriter::new(sock);
    for packet in rx {
        debug!("{conn} -> {packet:?}");
        packet.serialize(&mut sock)?;
        sock.flush()?;
    }
    Ok(())
}
impl State {
    pub fn new() -> Result<Self> {
        Ok(Self {
            tx: HashMap::new(),
            store: ResourceStore::new_persistent(
                &xdg::BaseDirectories::with_prefix("weareserver")?.place_cache_file("resources")?,
            )?,
            tree: SceneTree::default(),
        })
    }
    pub fn broadcast(&self, packet: Packet) -> Result<()> {
        for tx in self.tx.values() {
            tx.send(packet.clone())?;
        }
        Ok(())
    }
    pub fn send(&self, conn: usize, packet: Packet) -> Result<()> {
        if let Some(tx) = self.tx.get(&conn) {
            tx.send(packet)?;
        }
        Ok(())
    }
    pub fn handle_packet(&mut self, conn: usize, packet: Packet) -> Result<()> {
        self.tree.update(&packet);
        match packet {
            Packet::RequestResource(resource) => {
                if let Some(r) = self.store.get(resource)? {
                    self.send(conn, Packet::RespondResource(r))?;
                } else {
                    self.broadcast(Packet::RequestResource(resource))?;
                }
            }
            Packet::RespondResource(data) => {
                self.store.set(&data)?;
                self.broadcast(Packet::RespondResource(data))?;
            }
            Packet::Add(object, resource) => {
                self.broadcast(Packet::Add(object, resource))?;
            }
            Packet::Remove(object) => {
                self.broadcast(Packet::Remove(object))?;
            }
            Packet::Position(object, pos, rot) => {
                self.broadcast(Packet::Position(object, pos, rot))?;
            }
            Packet::Pose(object, vec) => {
                self.broadcast(Packet::Pose(object, vec))?;
            }
            Packet::Parent(parent, child) => {
                self.broadcast(Packet::Parent(parent, child))?;
            }
            Packet::Sound(object, vec) => {
                self.broadcast(Packet::Sound(object, vec))?;
            }
        }
        Ok(())
    }
}