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authormetamuffin <metamuffin@disroot.org>2025-09-04 23:47:24 +0200
committermetamuffin <metamuffin@disroot.org>2025-09-05 23:07:07 +0200
commit81deaf81c800900e30046cb927be1c9d91ae61b8 (patch)
tree20ce9898465e8d4c49eeff12a9ea55572517ea7b /client/gui/components/message/popup_message/popup_message.gd
parentfd80142282fcef628466a18e3ea62f0d1372d807 (diff)
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reorganize client gui files
Diffstat (limited to 'client/gui/components/message/popup_message/popup_message.gd')
-rw-r--r--client/gui/components/message/popup_message/popup_message.gd230
1 files changed, 230 insertions, 0 deletions
diff --git a/client/gui/components/message/popup_message/popup_message.gd b/client/gui/components/message/popup_message/popup_message.gd
new file mode 100644
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--- /dev/null
+++ b/client/gui/components/message/popup_message/popup_message.gd
@@ -0,0 +1,230 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Control
+class_name PopupMessage
+
+const SERVER_MESSAGE_SCENE = preload("res://gui/components/message/popup_message/server_message.tscn")
+
+var is_ingame := false
+var is_joined := false
+
+var positional_messages = {}
+
+@onready var positional_messages_node: Control = $Positional
+@onready var server_msg = $Static/VBox/ServerMessage
+@onready var hint_msg = $Static/VBox/HintMessage
+
+@onready var server_msg_label: Label = $Static/VBox/ServerMessage/CenterContainer/Label
+@onready var hint_msg_label: Label = $Static/VBox/HintMessage/CenterContainer/Label
+
+@onready var auto_hint_timers: Node = $Timers/AutoHints
+@onready var server_msg_timer: Timer = $Timers/Server
+@onready var hint_msg_timer: Timer = $Timers/Hint
+@onready var reset_timer = $Timers/Reset
+@onready var join_while_running_timer = $Timers/JoinWhileRunning
+
+@onready var game: Game = $"../Game"
+
+func _ready():
+ game.join_state_updated.connect(func(state: Game.JoinState):
+ is_joined = state == Game.JoinState.JOINED
+ )
+ game.update_tutorial_running.connect(
+ func a(running: bool):
+ if running:
+ stop_game_hints()
+ else:
+ update_state()
+ )
+ game.in_lobby_updated.connect(
+ func a(in_lobby):
+ is_ingame = not in_lobby
+ update_state()
+ )
+
+func _process(_delta: float):
+ for pos: Vector2 in positional_messages.keys():
+ var msg: PositionalMessage = positional_messages[pos]
+ var pos_3d = Vector3(pos.x + 0.5, 1.5, pos.y + 0.5)
+ var pos_2d = get_viewport().get_camera_3d().unproject_position(pos_3d)
+
+ msg.node_2d.position = pos_2d.clamp(
+ Vector2.ZERO + 0.5 * msg.node.size,
+ Vector2(get_viewport_rect().size) - 0.5 * msg.node.size
+ )
+
+ if msg.node.size != msg.last_size:
+ msg.last_size = msg.node.size
+ msg.node.position = -0.5 * msg.last_size
+
+func update_state():
+ if is_ingame and is_joined:
+ start_game_hints()
+ elif is_ingame:
+ stop_game_hints()
+ join_while_running_timer.start()
+ else:
+ stop_game_hints()
+
+func display_server_msg(msg: String, auto_remove := true):
+ server_msg.show()
+ server_msg_label.text = msg
+
+ if auto_remove:
+ server_msg_timer.start()
+
+func _on_server_timeout() -> void:
+ clear_server_msg()
+
+func display_server_msg_positional(text: String, pos: Vector2, use_monospace: bool):
+ var msg := PositionalMessage.new()
+ msg.node = SERVER_MESSAGE_SCENE.instantiate()
+ msg.node_2d = Node2D.new()
+ positional_messages_node.add_child(msg.node_2d)
+ msg.node_2d.add_child(msg.node)
+ msg.node.set_text(text, use_monospace)
+ msg.node.size = Vector2.ZERO
+ msg.position = pos
+ positional_messages[pos] = msg
+
+func clear_server_msg(position_ = null):
+ if position_ == null:
+ server_msg_timer.stop()
+ server_msg.hide()
+ else:
+ if position_ in positional_messages:
+ var msg: PositionalMessage = positional_messages[position_]
+ msg.node_2d.queue_free()
+ positional_messages.erase(position_)
+
+func display_hint_msg(msg: String):
+ hint_msg.show()
+ hint_msg_label.text = msg
+ hint_msg_timer.start()
+
+func _on_hint_timer_timeout():
+ hint_msg.hide()
+
+func start_game_hints():
+ for c: Timer in auto_hint_timers.get_children():
+ c.start()
+
+func stop_game_hints():
+ _on_hint_timer_timeout()
+ for c: Timer in auto_hint_timers.get_children():
+ c.stop()
+ reset_timer.stop()
+ join_while_running_timer.stop()
+
+func _input(_event):
+ if Input.is_action_just_pressed("boost"):
+ Global.set_hint("has_boosted", true)
+ if any_action_just_pressed(["forwards", "backwards", "left", "right"]):
+ Global.set_hint("has_moved", true)
+ if any_action_just_pressed(["rotate_left", "rotate_right", "rotate_up", "rotate_down"]):
+ if not Global.get_hint("has_reset"):
+ reset_timer.start()
+ Global.set_hint("has_rotated", true)
+ if any_action_just_pressed(["zoom_in", "zoom_out"]):
+ Global.set_hint("has_zoomed", true)
+ if Input.is_action_just_pressed("interact_left") or Input.is_action_just_pressed("interact_right"):
+ Global.set_hint("has_interacted", true)
+ if Input.is_action_just_pressed("reset"):
+ Global.set_hint("has_reset", true)
+
+func _on_boost_timeout():
+ if not Global.get_hint("has_boosted") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.boost").format([display_keybind("boost")]))
+
+func _on_move_timeout():
+ if not Global.get_hint("has_moved") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.movement").format([", ".join(
+ [
+ display_keybind("forwards"),
+ display_keybind("left"),
+ display_keybind("backwards"),
+ display_keybind("right")
+ ]
+ )]))
+
+func _on_interact_timeout():
+ if not Global.get_hint("has_interacted") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.interact").format([display_keybind("interact")]))
+
+func _on_reset_timeout():
+ if not Global.get_hint("has_reset") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.reset_camera").format([display_keybind("reset")]))
+
+func _on_zoom_timeout():
+ if not Global.get_hint("has_zoomed") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.zoom_camera").format([", ".join(
+ [
+ display_keybind("zoom_in"),
+ display_keybind("zoom_out")
+ ]
+ )]))
+
+func display_keybind(action_name: String) -> String:
+ var events := InputManager.get_events(action_name)
+
+ if events.size() == 0:
+ # There are no events which match the action
+ return tr("c.settings.input.unknown_event")
+
+ for event: InputEvent in events:
+ # Try to find event which matches input method
+ var type := InputManager.get_event_type(event)
+ if Global.using_joypad and type != InputManager.EventType.JOYPAD:
+ continue
+ if Global.using_touch and type != InputManager.EventType.TOUCH:
+ continue
+ return InputManager.display_input_event(event)
+
+ # No matching event found. Just show any event.
+ return InputManager.display_input_event(events[0])
+
+func any_action_just_pressed(actions: Array) -> bool:
+ for a: String in actions:
+ if Input.is_action_just_pressed(a):
+ return true
+ return false
+
+func _on_rotate_camera_timeout():
+ if not Global.get_hint("has_rotated") and not Global.using_touch:
+ display_hint_msg(tr("c.hint.rotate").format([", ".join(
+ [
+ display_keybind("rotate_up"),
+ display_keybind("rotate_left"),
+ display_keybind("rotate_down"),
+ display_keybind("rotate_right")
+ ]
+ )]))
+
+func _on_join_while_running_timeout():
+ if not game.join_state == Game.JoinState.JOINED and not Global.get_hint("has_seen_join_while_running"):
+ Global.set_hint("has_seen_join_while_running", true)
+ display_hint_msg(tr("c.hint.join_while_running").format([display_keybind("menu")]))
+
+func _on_performance_timeout() -> void:
+ if not Global.get_hint("has_seen_performance") and Engine.get_frames_per_second() < DisplayServer.screen_get_refresh_rate() * 0.75:
+ Global.set_hint("has_seen_performance", true)
+ display_hint_msg(tr("c.hint.framerate_low"))
+
+class PositionalMessage:
+ var node: ServerMessage
+ var node_2d: Node2D
+ var position: Vector2
+ var last_size: Vector2