diff options
Diffstat (limited to 'client/gui/components/message/popup_message/popup_message.gd')
-rw-r--r-- | client/gui/components/message/popup_message/popup_message.gd | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/client/gui/components/message/popup_message/popup_message.gd b/client/gui/components/message/popup_message/popup_message.gd new file mode 100644 index 00000000..ae474914 --- /dev/null +++ b/client/gui/components/message/popup_message/popup_message.gd @@ -0,0 +1,230 @@ +# Hurry Curry! - a game about cooking +# Copyright (C) 2025 Hurry Curry! contributors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +extends Control +class_name PopupMessage + +const SERVER_MESSAGE_SCENE = preload("res://gui/components/message/popup_message/server_message.tscn") + +var is_ingame := false +var is_joined := false + +var positional_messages = {} + +@onready var positional_messages_node: Control = $Positional +@onready var server_msg = $Static/VBox/ServerMessage +@onready var hint_msg = $Static/VBox/HintMessage + +@onready var server_msg_label: Label = $Static/VBox/ServerMessage/CenterContainer/Label +@onready var hint_msg_label: Label = $Static/VBox/HintMessage/CenterContainer/Label + +@onready var auto_hint_timers: Node = $Timers/AutoHints +@onready var server_msg_timer: Timer = $Timers/Server +@onready var hint_msg_timer: Timer = $Timers/Hint +@onready var reset_timer = $Timers/Reset +@onready var join_while_running_timer = $Timers/JoinWhileRunning + +@onready var game: Game = $"../Game" + +func _ready(): + game.join_state_updated.connect(func(state: Game.JoinState): + is_joined = state == Game.JoinState.JOINED + ) + game.update_tutorial_running.connect( + func a(running: bool): + if running: + stop_game_hints() + else: + update_state() + ) + game.in_lobby_updated.connect( + func a(in_lobby): + is_ingame = not in_lobby + update_state() + ) + +func _process(_delta: float): + for pos: Vector2 in positional_messages.keys(): + var msg: PositionalMessage = positional_messages[pos] + var pos_3d = Vector3(pos.x + 0.5, 1.5, pos.y + 0.5) + var pos_2d = get_viewport().get_camera_3d().unproject_position(pos_3d) + + msg.node_2d.position = pos_2d.clamp( + Vector2.ZERO + 0.5 * msg.node.size, + Vector2(get_viewport_rect().size) - 0.5 * msg.node.size + ) + + if msg.node.size != msg.last_size: + msg.last_size = msg.node.size + msg.node.position = -0.5 * msg.last_size + +func update_state(): + if is_ingame and is_joined: + start_game_hints() + elif is_ingame: + stop_game_hints() + join_while_running_timer.start() + else: + stop_game_hints() + +func display_server_msg(msg: String, auto_remove := true): + server_msg.show() + server_msg_label.text = msg + + if auto_remove: + server_msg_timer.start() + +func _on_server_timeout() -> void: + clear_server_msg() + +func display_server_msg_positional(text: String, pos: Vector2, use_monospace: bool): + var msg := PositionalMessage.new() + msg.node = SERVER_MESSAGE_SCENE.instantiate() + msg.node_2d = Node2D.new() + positional_messages_node.add_child(msg.node_2d) + msg.node_2d.add_child(msg.node) + msg.node.set_text(text, use_monospace) + msg.node.size = Vector2.ZERO + msg.position = pos + positional_messages[pos] = msg + +func clear_server_msg(position_ = null): + if position_ == null: + server_msg_timer.stop() + server_msg.hide() + else: + if position_ in positional_messages: + var msg: PositionalMessage = positional_messages[position_] + msg.node_2d.queue_free() + positional_messages.erase(position_) + +func display_hint_msg(msg: String): + hint_msg.show() + hint_msg_label.text = msg + hint_msg_timer.start() + +func _on_hint_timer_timeout(): + hint_msg.hide() + +func start_game_hints(): + for c: Timer in auto_hint_timers.get_children(): + c.start() + +func stop_game_hints(): + _on_hint_timer_timeout() + for c: Timer in auto_hint_timers.get_children(): + c.stop() + reset_timer.stop() + join_while_running_timer.stop() + +func _input(_event): + if Input.is_action_just_pressed("boost"): + Global.set_hint("has_boosted", true) + if any_action_just_pressed(["forwards", "backwards", "left", "right"]): + Global.set_hint("has_moved", true) + if any_action_just_pressed(["rotate_left", "rotate_right", "rotate_up", "rotate_down"]): + if not Global.get_hint("has_reset"): + reset_timer.start() + Global.set_hint("has_rotated", true) + if any_action_just_pressed(["zoom_in", "zoom_out"]): + Global.set_hint("has_zoomed", true) + if Input.is_action_just_pressed("interact_left") or Input.is_action_just_pressed("interact_right"): + Global.set_hint("has_interacted", true) + if Input.is_action_just_pressed("reset"): + Global.set_hint("has_reset", true) + +func _on_boost_timeout(): + if not Global.get_hint("has_boosted") and not Global.using_touch: + display_hint_msg(tr("c.hint.boost").format([display_keybind("boost")])) + +func _on_move_timeout(): + if not Global.get_hint("has_moved") and not Global.using_touch: + display_hint_msg(tr("c.hint.movement").format([", ".join( + [ + display_keybind("forwards"), + display_keybind("left"), + display_keybind("backwards"), + display_keybind("right") + ] + )])) + +func _on_interact_timeout(): + if not Global.get_hint("has_interacted") and not Global.using_touch: + display_hint_msg(tr("c.hint.interact").format([display_keybind("interact")])) + +func _on_reset_timeout(): + if not Global.get_hint("has_reset") and not Global.using_touch: + display_hint_msg(tr("c.hint.reset_camera").format([display_keybind("reset")])) + +func _on_zoom_timeout(): + if not Global.get_hint("has_zoomed") and not Global.using_touch: + display_hint_msg(tr("c.hint.zoom_camera").format([", ".join( + [ + display_keybind("zoom_in"), + display_keybind("zoom_out") + ] + )])) + +func display_keybind(action_name: String) -> String: + var events := InputManager.get_events(action_name) + + if events.size() == 0: + # There are no events which match the action + return tr("c.settings.input.unknown_event") + + for event: InputEvent in events: + # Try to find event which matches input method + var type := InputManager.get_event_type(event) + if Global.using_joypad and type != InputManager.EventType.JOYPAD: + continue + if Global.using_touch and type != InputManager.EventType.TOUCH: + continue + return InputManager.display_input_event(event) + + # No matching event found. Just show any event. + return InputManager.display_input_event(events[0]) + +func any_action_just_pressed(actions: Array) -> bool: + for a: String in actions: + if Input.is_action_just_pressed(a): + return true + return false + +func _on_rotate_camera_timeout(): + if not Global.get_hint("has_rotated") and not Global.using_touch: + display_hint_msg(tr("c.hint.rotate").format([", ".join( + [ + display_keybind("rotate_up"), + display_keybind("rotate_left"), + display_keybind("rotate_down"), + display_keybind("rotate_right") + ] + )])) + +func _on_join_while_running_timeout(): + if not game.join_state == Game.JoinState.JOINED and not Global.get_hint("has_seen_join_while_running"): + Global.set_hint("has_seen_join_while_running", true) + display_hint_msg(tr("c.hint.join_while_running").format([display_keybind("menu")])) + +func _on_performance_timeout() -> void: + if not Global.get_hint("has_seen_performance") and Engine.get_frames_per_second() < DisplayServer.screen_get_refresh_rate() * 0.75: + Global.set_hint("has_seen_performance", true) + display_hint_msg(tr("c.hint.framerate_low")) + +class PositionalMessage: + var node: ServerMessage + var node_2d: Node2D + var position: Vector2 + var last_size: Vector2 |