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authormetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
commit3885cbfae528608350804f704dba9c82fdbfd027 (patch)
tree384a37820cf43d1868493600a8e0566c78b9ab4a /client/map/map.gd
parent93221433e704e1c98cc84c55caefddb85c2d5717 (diff)
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+# Undercooked - a game about cooking
+# Copyright 2024 nokoe
+# Copyright 2024 tpart
+# Copyright 2024 metamuffin
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+@tool
+class_name Map
+extends Node3D
+
+var tile_by_pos: Dictionary = {}
+
+func _ready():
+ Multiplayer.connect("update_map", update)
+
+func update(pos, tile_name, neighbors):
+ var instance: Floor
+ var node_name = str(pos)
+
+ if has_node(node_name):
+ queue_free_rename(get_node(node_name))
+
+ match tile_name:
+ "trash":
+ instance = Trash.new(node_name, neighbors)
+ "tomato-crate":
+ instance = TomatoCrate.new(node_name, neighbors)
+ "cuttingboard":
+ instance = CuttingBoard.new(node_name, neighbors)
+ "counter":
+ instance = CounterBase.new(node_name, neighbors)
+ "flour-crate":
+ instance = FlourCounter.new(node_name, neighbors)
+ "oven":
+ instance = Oven.new(node_name, neighbors)
+ "raw-steak-crate":
+ instance = RawSteakCrate.new(node_name, neighbors)
+ "stove":
+ instance = Stove.new(node_name, neighbors)
+ "sink":
+ instance = Sink.new(node_name, neighbors)
+ "dirty-plate-crate":
+ instance = CounterBase.new(node_name, neighbors)
+ "wall":
+ instance = Wall.new(node_name, neighbors)
+ "chair":
+ instance = Chair.new(node_name, neighbors)
+ "table":
+ instance = Table.new(node_name, neighbors)
+ "floor":
+ instance = Floor.new(node_name, neighbors)
+ "window":
+ instance = WallWindow.new(node_name, neighbors)
+ "door":
+ instance = Door.new(node_name, neighbors)
+ var t:
+ push_warning("tile tile %s unknown" % t)
+ instance = GenericTile.new(node_name, neighbors, t)
+
+ instance.position = Vector3(pos[0], 0, pos[1])
+ tile_by_pos[str(Vector2i(pos[0],pos[1]))] = instance
+ add_child(instance)
+
+func queue_free_rename(node: Node) -> void:
+ node.name += "_queued_free"
+ node.queue_free()