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# Undercooked - a game about cooking
# Copyright 2024 nokoe
# Copyright 2024 tpart
# Copyright 2024 metamuffin
# 
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
# 
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
# 
@tool
class_name Map
extends Node3D

var tile_by_pos: Dictionary = {}

func _ready():
	Multiplayer.connect("update_map", update)

func update(pos, tile_name, neighbors):
	var instance: Floor
	var node_name = str(pos)

	if has_node(node_name):
		queue_free_rename(get_node(node_name))

	match tile_name:
		"trash":
			instance = Trash.new(node_name, neighbors)
		"tomato-crate":
			instance = TomatoCrate.new(node_name, neighbors)
		"cuttingboard":
			instance = CuttingBoard.new(node_name, neighbors)
		"counter":
			instance = CounterBase.new(node_name, neighbors)
		"flour-crate":
			instance = FlourCounter.new(node_name, neighbors)
		"oven":
			instance = Oven.new(node_name, neighbors)
		"raw-steak-crate":
			instance = RawSteakCrate.new(node_name, neighbors)
		"stove":
			instance = Stove.new(node_name, neighbors)
		"sink":
			instance = Sink.new(node_name, neighbors)
		"dirty-plate-crate":
			instance = CounterBase.new(node_name, neighbors)
		"wall":
			instance = Wall.new(node_name, neighbors)
		"chair":
			instance = Chair.new(node_name, neighbors)
		"table":
			instance = Table.new(node_name, neighbors)
		"floor":
			instance = Floor.new(node_name, neighbors)
		"window":
			instance = WallWindow.new(node_name, neighbors)
		"door":
			instance = Door.new(node_name, neighbors)
		var t:
			push_warning("tile tile %s unknown" % t)
			instance = GenericTile.new(node_name, neighbors, t)

	instance.position = Vector3(pos[0], 0, pos[1])
	tile_by_pos[str(Vector2i(pos[0],pos[1]))] = instance
	add_child(instance)

func queue_free_rename(node: Node) -> void:
	node.name += "_queued_free"
	node.queue_free()