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author | tpart <tpart120@proton.me> | 2024-06-26 12:51:39 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-06-26 12:51:39 +0200 |
commit | 0e8c607ae4fa9e09b56bd0ab4c112dec668941ed (patch) | |
tree | 1c7a6c44b40cbbdb771498d6ad4b8ab24f05cd19 /client/menu | |
parent | 5cfdd1ce41240b4b4ffff225cf8b70470f30f33d (diff) | |
download | hurrycurry-0e8c607ae4fa9e09b56bd0ab4c112dec668941ed.tar hurrycurry-0e8c607ae4fa9e09b56bd0ab4c112dec668941ed.tar.bz2 hurrycurry-0e8c607ae4fa9e09b56bd0ab4c112dec668941ed.tar.zst |
Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system
Diffstat (limited to 'client/menu')
-rw-r--r-- | client/menu/character_menu.gd | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/client/menu/character_menu.gd b/client/menu/character_menu.gd index 90bc9648..f4b878be 100644 --- a/client/menu/character_menu.gd +++ b/client/menu/character_menu.gd @@ -22,10 +22,6 @@ func _ready(): $VBoxContainer/top_panel/a/username.text = Global.settings["username"] character.select_hairstyle(Global.settings["character"]) -func _notification(what): - if what == NOTIFICATION_PREDELETE: - Global.save_profile() - func _on_back_pressed(): $SceneTransition.transition_to("res://menu/main_menu.tscn") |