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authortpart <tpart120@proton.me>2024-06-26 12:51:39 +0200
committertpart <tpart120@proton.me>2024-06-26 12:51:39 +0200
commit0e8c607ae4fa9e09b56bd0ab4c112dec668941ed (patch)
tree1c7a6c44b40cbbdb771498d6ad4b8ab24f05cd19 /client/menu
parent5cfdd1ce41240b4b4ffff225cf8b70470f30f33d (diff)
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Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system
Diffstat (limited to 'client/menu')
-rw-r--r--client/menu/character_menu.gd4
1 files changed, 0 insertions, 4 deletions
diff --git a/client/menu/character_menu.gd b/client/menu/character_menu.gd
index 90bc9648..f4b878be 100644
--- a/client/menu/character_menu.gd
+++ b/client/menu/character_menu.gd
@@ -22,10 +22,6 @@ func _ready():
$VBoxContainer/top_panel/a/username.text = Global.settings["username"]
character.select_hairstyle(Global.settings["character"])
-func _notification(what):
- if what == NOTIFICATION_PREDELETE:
- Global.save_profile()
-
func _on_back_pressed():
$SceneTransition.transition_to("res://menu/main_menu.tscn")