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authortpart <tpart120@proton.me>2024-06-26 12:51:39 +0200
committertpart <tpart120@proton.me>2024-06-26 12:51:39 +0200
commit0e8c607ae4fa9e09b56bd0ab4c112dec668941ed (patch)
tree1c7a6c44b40cbbdb771498d6ad4b8ab24f05cd19 /client/player/character
parent5cfdd1ce41240b4b4ffff225cf8b70470f30f33d (diff)
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Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system
Diffstat (limited to 'client/player/character')
-rw-r--r--client/player/character/character.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd
index c6ca9b50..224eb356 100644
--- a/client/player/character/character.gd
+++ b/client/player/character/character.gd
@@ -60,6 +60,8 @@ func _process(delta):
play_animation(next_animation)
func select_hairstyle(id: int):
+ if id < 0:
+ id *= -1 # TODO: Select customer character
var target = hairstyles.keys()[id]
for k in hairstyles.keys():
if k == target: