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authortpart <tpart120@proton.me>2024-06-26 12:51:39 +0200
committertpart <tpart120@proton.me>2024-06-26 12:51:39 +0200
commit0e8c607ae4fa9e09b56bd0ab4c112dec668941ed (patch)
tree1c7a6c44b40cbbdb771498d6ad4b8ab24f05cd19 /client/player/controllable_player.gd
parent5cfdd1ce41240b4b4ffff225cf8b70470f30f33d (diff)
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Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system
Diffstat (limited to 'client/player/controllable_player.gd')
-rw-r--r--client/player/controllable_player.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index c4691b67..903f22c7 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -34,6 +34,7 @@ func _ready():
timer.connect("timeout", func():
game.mp.send_position(position_, rotation_)
)
+ super()
func _process(delta):
var input = Vector2(Input.get_axis("left", "right"), Input.get_axis("forward", "backwards")).normalized()