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author | tpart <tpart120@proton.me> | 2024-06-26 12:51:39 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-06-26 12:51:39 +0200 |
commit | 0e8c607ae4fa9e09b56bd0ab4c112dec668941ed (patch) | |
tree | 1c7a6c44b40cbbdb771498d6ad4b8ab24f05cd19 /client/player/controllable_player.gd | |
parent | 5cfdd1ce41240b4b4ffff225cf8b70470f30f33d (diff) | |
download | hurrycurry-0e8c607ae4fa9e09b56bd0ab4c112dec668941ed.tar hurrycurry-0e8c607ae4fa9e09b56bd0ab4c112dec668941ed.tar.bz2 hurrycurry-0e8c607ae4fa9e09b56bd0ab4c112dec668941ed.tar.zst |
Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system
Diffstat (limited to 'client/player/controllable_player.gd')
-rw-r--r-- | client/player/controllable_player.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index c4691b67..903f22c7 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -34,6 +34,7 @@ func _ready(): timer.connect("timeout", func(): game.mp.send_position(position_, rotation_) ) + super() func _process(delta): var input = Vector2(Input.get_axis("left", "right"), Input.get_axis("forward", "backwards")).normalized() |