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authortpart <tpart120@proton.me>2024-09-02 01:39:05 +0200
committertpart <tpart120@proton.me>2024-09-02 01:39:05 +0200
commit52e7384c955d6fcfe5d522c3c4d5258de38f3507 (patch)
treefc4d6bec475547b155b8ed2d53f58890bc50b815 /client/player/controllable_player.gd
parent68ab4624c3410d344f3d24fd64329ec7c4978242 (diff)
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Add action descriptions
Diffstat (limited to 'client/player/controllable_player.gd')
-rw-r--r--client/player/controllable_player.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index c5180264..c654c070 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -59,7 +59,7 @@ func _process(delta):
update_touch_scrolls()
func _process_movement(delta):
- var input = Input.get_vector("left", "right", "forward", "backwards") if is_input_enabled() else Vector2.ZERO
+ var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO
var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting)
input = input.rotated( - game.camera.angle_target)
if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):