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authornokoe <nokoe@mailbox.org>2024-06-20 14:13:28 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 19:24:14 +0200
commit80039e0e7eb142d51f882a39981fd415ea3f5c54 (patch)
tree62d75807ff55374bdb5431dd5db82399d241c4c7 /client/scripts/multiplayer.gd
parent5bf50cd276a568f55fb1d5aedef96e614bed015b (diff)
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map generation
Diffstat (limited to 'client/scripts/multiplayer.gd')
-rw-r--r--client/scripts/multiplayer.gd116
1 files changed, 116 insertions, 0 deletions
diff --git a/client/scripts/multiplayer.gd b/client/scripts/multiplayer.gd
new file mode 100644
index 00000000..bd488900
--- /dev/null
+++ b/client/scripts/multiplayer.gd
@@ -0,0 +1,116 @@
+extends Node
+
+signal update_map
+
+var connected := false
+var socket := WebSocketPeer.new()
+
+var item_names = []
+var tile_names = []
+var player_id = -1
+
+var other_players = {}
+
+func connectClient(url: String):
+ socket.connect_to_url(url)
+ connected = true
+
+func _process(_delta):
+ if connected:
+ socket.poll()
+ var state = socket.get_ready_state()
+ if state == WebSocketPeer.STATE_OPEN:
+ while socket.get_available_packet_count():
+ handle_packet(socket.get_packet())
+ elif state == WebSocketPeer.STATE_CONNECTING:
+ print("connecting")
+ elif state == WebSocketPeer.STATE_CLOSING:
+ # Keep polling to achieve proper close.
+ print("closing")
+ pass
+ elif state == WebSocketPeer.STATE_CLOSED:
+ var code = socket.get_close_code()
+ var reason = socket.get_close_reason()
+ print("WebSocket closed with code: %d, reason %s. Clean: %s" % [code, reason, code != -1])
+
+func handle_packet(bytes: PackedByteArray):
+ var decoded = decode_packet(bytes)
+
+ if decoded == null:
+ return
+
+ var packet_type: String = decoded["type"]
+ match packet_type:
+ "init":
+ player_id = decoded["id"]
+ item_names = decoded["data"]["item_names"]
+ tile_names = decoded["data"]["tile_names"]
+ "add_player":
+ var id = decoded["id"]
+ var player_name = decoded["name"]
+ #var item = decoded["item"]
+ var pos = decoded["position"]
+ var char = decoded["character"]
+ other_players[id] = [player_name, char]
+ "remove_player":
+ var id = decoded["id"]
+ other_players.erase(id)
+ "position":
+ var id = decoded["player"]
+ var pos = decoded["pos"]
+ var rot = decoded["rot"]
+ "take_item":
+ var tile = decoded["tile"]
+ var player_id = decoded["player"]
+ "put_item":
+ var tile = decoded["tile"]
+ var player_id = decoded["player"]
+ "produce_item":
+ var tile = decoded["tile"]
+ var item = decoded["item"]
+ "consume_item":
+ var tile = decoded["tile"]
+ "set_active":
+ var tile = decoded["tile"]
+ var progress = decoded["progress"]
+ "update_map":
+ var tile = decoded["tile"]
+ var pos = decoded["pos"]
+ var neighbors = decoded["neighbors"]
+ emit_signal("update_map", pos, tile_names[tile], neighbors)
+ _:
+ push_error("Unrecognized packet type: %s" % packet_type)
+
+func send_join(player_name: String):
+ send_packet({
+ "type": "join",
+ "name": player_name
+ })
+
+func send_position(pos: Vector2, rotation: float):
+ send_packet({
+ "type": "position",
+ "pos": [pos.x, pos.y],
+ "rot": rotation
+ })
+
+func send_interact(pos: Vector2, edge: bool):
+ send_packet({
+ "type": "interact",
+ "pos": [pos.x, pos.y],
+ "edge": edge
+ })
+
+func send_packet(packet):
+ var json = JSON.stringify(packet)
+ socket.send_text(json)
+
+func decode_packet(bytes: PackedByteArray):
+ var json = JSON.new()
+ var in_str = bytes.get_string_from_utf8()
+ var error = json.parse(in_str)
+ if error == OK:
+ return json.data
+ else:
+ print("Decode of packet failed: %s in %s" % [json.get_error_message(), in_str])
+ return null