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authormetamuffin <metamuffin@disroot.org>2025-09-21 19:41:05 +0200
committermetamuffin <metamuffin@disroot.org>2025-09-21 19:41:13 +0200
commit1949320e8826f1f2d74f5f5b70eedeb386f937ac (patch)
treeea955cd131606528b1abc91cdbc031b1bb501056 /client
parenta7f70f89b349fd7482a5d9e268f9b60763406e49 (diff)
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Add screenshot and sceneshot
Diffstat (limited to 'client')
-rw-r--r--client/global.gd1
-rw-r--r--client/gui/menus/game.gd14
-rw-r--r--client/project.godot17
-rw-r--r--client/system/gltf_apply_visibility.gd35
-rw-r--r--client/system/gltf_apply_visibility.gd.uid1
-rw-r--r--client/system/settings.gd1
6 files changed, 68 insertions, 1 deletions
diff --git a/client/global.gd b/client/global.gd
index e504a282..dc9e4f04 100644
--- a/client/global.gd
+++ b/client/global.gd
@@ -37,6 +37,7 @@ var focused_node: Control
var focused_menu: Menu # only use this as a last resort, currently exists to open setup menu from settings
func _ready():
+ GLTFDocument.register_gltf_document_extension(GLTFApplyNodeVisibility.new())
Profile.load(OS.get_data_dir().path_join("hurrycurry").path_join("profile"))
Settings.load(OS.get_config_dir().path_join("hurrycurry").path_join("settings.json"))
get_viewport().gui_focus_changed.connect(Sound.play_hover_maybe)
diff --git a/client/gui/menus/game.gd b/client/gui/menus/game.gd
index 0bf44484..97c8cc1d 100644
--- a/client/gui/menus/game.gd
+++ b/client/gui/menus/game.gd
@@ -37,6 +37,20 @@ func _input(_event):
await submenu("res://gui/menus/chat.tscn")
chat_preview.visible = true
+ if Input.is_action_just_pressed("screenshot"):
+ get_viewport().get_texture().get_image().save_png(get_shot_path("screenshot-%s.png"))
+ if Input.is_action_just_pressed("sceneshot"):
+ var doc := GLTFDocument.new()
+ var state := GLTFState.new()
+ doc.append_from_scene(game, state)
+ doc.write_to_filesystem(state, get_shot_path("sceneshot-%s.glb"))
+
+func get_shot_path(template: String) -> String:
+ var path = Settings.read("gameplay.screenshot_path")
+ if path == "": path = "user://"
+ var filename = template % Time.get_datetime_string_from_system()
+ return "%s/%s" % [path, filename]
+
func _menu_cover(state):
game.follow_camera.disable_input_menu = state
game.follow_camera.update_disable_input()
diff --git a/client/project.godot b/client/project.godot
index cffc2b4e..b012f959 100644
--- a/client/project.godot
+++ b/client/project.godot
@@ -223,10 +223,25 @@ menu={
]
}
toggle_overlay={
-"deadzone": 0.2,
+"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194332,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
+screenshot={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194333,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+toggle_debug={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194334,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+sceneshot={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194335,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
[input_devices]
diff --git a/client/system/gltf_apply_visibility.gd b/client/system/gltf_apply_visibility.gd
new file mode 100644
index 00000000..5635bf6e
--- /dev/null
+++ b/client/system/gltf_apply_visibility.gd
@@ -0,0 +1,35 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends GLTFDocumentExtension
+class_name GLTFApplyNodeVisibility
+
+# Since Godot 4.5 the KHR_node_visibility extension is
+# required which is not yet supported in Blender, so we
+# pre-apply them by removing meshes from hidden nodes.
+func _export_post(state: GLTFState) -> Error:
+ state.json["extensionsRequired"].erase("KHR_node_visibility")
+ var nodes = state.json["nodes"]
+ for node in nodes:
+ var visible = node.get("extensions", {}).get("KHR_node_visibility", {}).get("visible", true)
+ if not visible: hide_node(nodes, node)
+ return Error.OK
+
+func hide_node(nodes: Array, node: Dictionary):
+ if node.has("mesh"): print("clear mesh")
+ node.erase("mesh")
+ for child_index in node.get("children", []):
+ print("clear child child_index")
+ hide_node(nodes, nodes[child_index])
diff --git a/client/system/gltf_apply_visibility.gd.uid b/client/system/gltf_apply_visibility.gd.uid
new file mode 100644
index 00000000..2dfa14e4
--- /dev/null
+++ b/client/system/gltf_apply_visibility.gd.uid
@@ -0,0 +1 @@
+uid://xi0tf4wav1ky
diff --git a/client/system/settings.gd b/client/system/settings.gd
index 43613de0..a3aece89 100644
--- a/client/system/settings.gd
+++ b/client/system/settings.gd
@@ -30,6 +30,7 @@ static func get_root():
ToggleSetting.new("accessible_movement", false),
ToggleSetting.new("first_person", false),
DropdownSetting.new("interact_target", "dirsnap", ["dir", "dirsnap"]),
+ PathSetting.new("screenshot_path", "", FileDialog.FileMode.FILE_MODE_OPEN_DIR),
]),
SettingsCategory.new("graphics", [
PresetRow.new("preset", {