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author | nokoe <nokoe@mailbox.org> | 2024-06-27 00:03:49 +0200 |
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committer | nokoe <nokoe@mailbox.org> | 2024-06-27 00:03:49 +0200 |
commit | 336f7f159be619fef0ec7665fccfd6204879d879 (patch) | |
tree | 396c2af22f835cd0b6fd1b901ca2d953de53aa8e /client | |
parent | ec4e2769ee7148cbc0afa329f5fe5922051abba8 (diff) | |
download | hurrycurry-336f7f159be619fef0ec7665fccfd6204879d879.tar hurrycurry-336f7f159be619fef0ec7665fccfd6204879d879.tar.bz2 hurrycurry-336f7f159be619fef0ec7665fccfd6204879d879.tar.zst |
add walking particles
Diffstat (limited to 'client')
-rw-r--r-- | client/player/character/character.gd | 20 | ||||
-rw-r--r-- | client/player/character/character.tscn | 41 | ||||
-rw-r--r-- | client/player/controllable_player.gd | 3 |
3 files changed, 56 insertions, 8 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd index 820cba74..36ff1323 100644 --- a/client/player/character/character.gd +++ b/client/player/character/character.gd @@ -1,18 +1,18 @@ # Undercooked - a game about cooking # Copyright 2024 tpart -# +# # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. -# +# # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. -# +# # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <https://www.gnu.org/licenses/>. -# +# extends Node3D class_name Character @@ -21,6 +21,8 @@ const WALK_ANIM_SPEED:= 15.0 var walking := false var holding := false +var boosting := false +var was_boosting := boosting var current_animation := "idle" @@ -28,6 +30,8 @@ var current_animation := "idle" @onready var main = $Main @onready var default_height = main.position.y @onready var main_height_target = default_height +@onready var walking_particles = $Walking +@onready var boosting_particles = $Boosting @onready var hairstyles = { "Brown": $Main/Head/Hair, @@ -46,7 +50,7 @@ func _process(delta): else: t = 0 main.position.y = main_height_target - + # Update animation: var next_animation: String if holding: @@ -55,7 +59,11 @@ func _process(delta): next_animation = "walk" else: next_animation = "idle" - + + walking_particles.emitting = walking + boosting_particles.emitting = boosting and walking and not was_boosting + was_boosting = boosting and walking + if current_animation != next_animation: play_animation(next_animation) diff --git a/client/player/character/character.tscn b/client/player/character/character.tscn index 033135cd..cb5aa988 100644 --- a/client/player/character/character.tscn +++ b/client/player/character/character.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=3 uid="uid://b3hhir2fvnunu"] +[gd_scene load_steps=18 format=3 uid="uid://b3hhir2fvnunu"] [ext_resource type="Script" path="res://player/character/character.gd" id="1_12lbh"] [ext_resource type="ArrayMesh" uid="uid://bnmm01yjwultj" path="res://player/character/main.res" id="2_lxdbd"] @@ -565,6 +565,16 @@ _data = { "walk": SubResource("Animation_7kiho") } +[sub_resource type="SphereMesh" id="SphereMesh_xr0ql"] +radius = 0.1 +height = 0.2 + +[sub_resource type="SphereMesh" id="SphereMesh_qqngc"] + +[sub_resource type="Curve" id="Curve_7ml8g"] +_data = [Vector2(0, 0.054945), 0.0, 0.0, 0, 0, Vector2(0.174157, 1), 0.0, 0.0, 0, 0, Vector2(0.573034, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 4 + [node name="guy" type="Node3D"] script = ExtResource("1_12lbh") @@ -615,4 +625,33 @@ libraries = { "": SubResource("AnimationLibrary_xtrfe") } +[node name="Walking" type="CPUParticles3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2) +amount = 2 +lifetime = 0.5 +lifetime_randomness = 0.5 +mesh = SubResource("SphereMesh_xr0ql") +direction = Vector3(0, 0.5, -1) +initial_velocity_min = 1.0 +initial_velocity_max = 3.0 +scale_amount_min = 0.4 +scale_amount_max = 0.75 + +[node name="Boosting" type="CPUParticles3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2) +emitting = false +amount = 30 +lifetime = 0.3 +one_shot = true +explosiveness = 0.75 +lifetime_randomness = 0.5 +mesh = SubResource("SphereMesh_qqngc") +direction = Vector3(0, 0.5, -1) +gravity = Vector3(0, -0.1, 0) +initial_velocity_min = 1.0 +initial_velocity_max = 5.0 +scale_amount_min = 0.5 +scale_amount_max = 0.75 +scale_amount_curve = SubResource("Curve_7ml8g") + [connection signal="animation_finished" from="HandAnimations" to="." method="_on_hand_animations_animation_finished"] diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index a677fdb3..32fa3135 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -58,6 +58,7 @@ func _process(delta): update(delta, input, boost) super(delta) character.walking = input.length_squared() > 0.1 + character.boosting = boosting func update(dt: float, input: Vector2, boost: bool): input = input.limit_length(1.); @@ -69,7 +70,7 @@ func update(dt: float, input: Vector2, boost: bool): if boosting: stamina -= dt / BOOST_DURATION else: stamina += dt / BOOST_RESTORE stamina = max(min(stamina, 1.0), 0.0) - var speed = PLAYER_SPEED * (BOOST_FACTOR if boosting else 1) + var speed = PLAYER_SPEED * (BOOST_FACTOR if boosting else 1.) self.velocity_ += input * dt * speed; self.position_ += self.velocity_ * dt; self.velocity_ = self.velocity_ * exp( - dt * 15.); |