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-rw-r--r--client/player/character/character.gd20
-rw-r--r--client/player/character/character.tscn41
-rw-r--r--client/player/controllable_player.gd3
3 files changed, 56 insertions, 8 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd
index 820cba74..36ff1323 100644
--- a/client/player/character/character.gd
+++ b/client/player/character/character.gd
@@ -1,18 +1,18 @@
# Undercooked - a game about cooking
# Copyright 2024 tpart
-#
+#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
-#
+#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
-#
+#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
+#
extends Node3D
class_name Character
@@ -21,6 +21,8 @@ const WALK_ANIM_SPEED:= 15.0
var walking := false
var holding := false
+var boosting := false
+var was_boosting := boosting
var current_animation := "idle"
@@ -28,6 +30,8 @@ var current_animation := "idle"
@onready var main = $Main
@onready var default_height = main.position.y
@onready var main_height_target = default_height
+@onready var walking_particles = $Walking
+@onready var boosting_particles = $Boosting
@onready var hairstyles = {
"Brown": $Main/Head/Hair,
@@ -46,7 +50,7 @@ func _process(delta):
else:
t = 0
main.position.y = main_height_target
-
+
# Update animation:
var next_animation: String
if holding:
@@ -55,7 +59,11 @@ func _process(delta):
next_animation = "walk"
else:
next_animation = "idle"
-
+
+ walking_particles.emitting = walking
+ boosting_particles.emitting = boosting and walking and not was_boosting
+ was_boosting = boosting and walking
+
if current_animation != next_animation:
play_animation(next_animation)
diff --git a/client/player/character/character.tscn b/client/player/character/character.tscn
index 033135cd..cb5aa988 100644
--- a/client/player/character/character.tscn
+++ b/client/player/character/character.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=15 format=3 uid="uid://b3hhir2fvnunu"]
+[gd_scene load_steps=18 format=3 uid="uid://b3hhir2fvnunu"]
[ext_resource type="Script" path="res://player/character/character.gd" id="1_12lbh"]
[ext_resource type="ArrayMesh" uid="uid://bnmm01yjwultj" path="res://player/character/main.res" id="2_lxdbd"]
@@ -565,6 +565,16 @@ _data = {
"walk": SubResource("Animation_7kiho")
}
+[sub_resource type="SphereMesh" id="SphereMesh_xr0ql"]
+radius = 0.1
+height = 0.2
+
+[sub_resource type="SphereMesh" id="SphereMesh_qqngc"]
+
+[sub_resource type="Curve" id="Curve_7ml8g"]
+_data = [Vector2(0, 0.054945), 0.0, 0.0, 0, 0, Vector2(0.174157, 1), 0.0, 0.0, 0, 0, Vector2(0.573034, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
+point_count = 4
+
[node name="guy" type="Node3D"]
script = ExtResource("1_12lbh")
@@ -615,4 +625,33 @@ libraries = {
"": SubResource("AnimationLibrary_xtrfe")
}
+[node name="Walking" type="CPUParticles3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2)
+amount = 2
+lifetime = 0.5
+lifetime_randomness = 0.5
+mesh = SubResource("SphereMesh_xr0ql")
+direction = Vector3(0, 0.5, -1)
+initial_velocity_min = 1.0
+initial_velocity_max = 3.0
+scale_amount_min = 0.4
+scale_amount_max = 0.75
+
+[node name="Boosting" type="CPUParticles3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2)
+emitting = false
+amount = 30
+lifetime = 0.3
+one_shot = true
+explosiveness = 0.75
+lifetime_randomness = 0.5
+mesh = SubResource("SphereMesh_qqngc")
+direction = Vector3(0, 0.5, -1)
+gravity = Vector3(0, -0.1, 0)
+initial_velocity_min = 1.0
+initial_velocity_max = 5.0
+scale_amount_min = 0.5
+scale_amount_max = 0.75
+scale_amount_curve = SubResource("Curve_7ml8g")
+
[connection signal="animation_finished" from="HandAnimations" to="." method="_on_hand_animations_animation_finished"]
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index a677fdb3..32fa3135 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -58,6 +58,7 @@ func _process(delta):
update(delta, input, boost)
super(delta)
character.walking = input.length_squared() > 0.1
+ character.boosting = boosting
func update(dt: float, input: Vector2, boost: bool):
input = input.limit_length(1.);
@@ -69,7 +70,7 @@ func update(dt: float, input: Vector2, boost: bool):
if boosting: stamina -= dt / BOOST_DURATION
else: stamina += dt / BOOST_RESTORE
stamina = max(min(stamina, 1.0), 0.0)
- var speed = PLAYER_SPEED * (BOOST_FACTOR if boosting else 1)
+ var speed = PLAYER_SPEED * (BOOST_FACTOR if boosting else 1.)
self.velocity_ += input * dt * speed;
self.position_ += self.velocity_ * dt;
self.velocity_ = self.velocity_ * exp( - dt * 15.);