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author | metamuffin <metamuffin@disroot.org> | 2024-12-23 16:41:57 +0100 |
---|---|---|
committer | metamuffin <metamuffin@disroot.org> | 2024-12-25 20:01:20 +0100 |
commit | 469d554381597a383aa799b29261786de19fb08e (patch) | |
tree | 229303a223d786f4f725b2f41e79b59d9e3a2e13 /client | |
parent | b0df9b7c27a3d6316969d7feff4d912c3abf99f6 (diff) | |
download | hurrycurry-469d554381597a383aa799b29261786de19fb08e.tar hurrycurry-469d554381597a383aa799b29261786de19fb08e.tar.bz2 hurrycurry-469d554381597a383aa799b29261786de19fb08e.tar.zst |
two-handed mostly works
Diffstat (limited to 'client')
-rw-r--r-- | client/game.gd | 29 | ||||
-rw-r--r-- | client/global.gd | 5 | ||||
-rw-r--r-- | client/menu/communicate/popup_message/popup_message.gd | 2 | ||||
-rw-r--r-- | client/multiplayer.gd | 3 | ||||
-rw-r--r-- | client/player/controllable_player.gd | 35 | ||||
-rw-r--r-- | client/player/onscreen_controls/controls.gd | 4 | ||||
-rw-r--r-- | client/player/player.gd | 54 | ||||
-rw-r--r-- | client/project.godot | 8 |
8 files changed, 81 insertions, 59 deletions
diff --git a/client/game.gd b/client/game.gd index e7d39aa2..850d539e 100644 --- a/client/game.gd +++ b/client/game.gd @@ -128,8 +128,9 @@ func handle_packet(p): if p.id == player_id: set_join_state(JoinState.SPECTATING) camera.target = $Center - if player.hand != null: - player.hand.queue_free() + for h in player.hand: + if h != null: + h.queue_free() players.erase(p.id) player.queue_free() update_players.emit(players) @@ -143,13 +144,13 @@ func handle_packet(p): player_instance.position_ = last_position "move_item": if "player" in p.from and "player" in p.to: - players[p.from.player].pass_to(players[p.to.player]) + players[p.from.player[0]].pass_to(players[p.to.player[0]], p.from.player[1], p.to.player[1]) elif "tile" in p.from and "player" in p.to: var t: Tile = map.get_tile_instance(p.from.tile) - players[p.to.player].take_item(t) + players[p.to.player[0]].take_item(t, p.to.player[1]) elif "player" in p.from and "tile" in p.to: var t: Tile = map.get_tile_instance(p.to.tile) - players[p.from.player].put_item(t) + players[p.from.player[0]].put_item(t, p.from.player[1]) elif "tile" in p.from and "tile" in p.to: var from_tile2: Tile = map.get_tile_instance(p.from.tile) var to_tile2: Tile = map.get_tile_instance(p.to.tile) @@ -159,7 +160,7 @@ func handle_packet(p): var t: Tile = map.get_tile_instance(p.item.tile) t.progress(p.position, p.speed, p.warn, players.get(p.player)) else: - players[p.item.player].progress(p.position, p.speed, p.warn) + players[p.item.player[0]].progress(p.position, p.speed, p.warn, p.item.player[1]) "clear_progress": if "tile" in p.item: var t: Tile = map.get_tile_instance(p.item.tile) @@ -177,21 +178,23 @@ func handle_packet(p): i.name = item_names[p.item] t.set_item(i) else: - var pl: Player = players[p.location.player] - var i = ItemFactory.produce(item_names[p.item], pl.hand_base) - i.position = pl.hand_base.global_position + var pl: Player = players[p.location.player[0]] + var h = p.location.player[1] + var i = ItemFactory.produce(item_names[p.item], pl.hand_base[G.hand_to_index(h)]) + i.position = pl.hand_base[G.hand_to_index(h)].global_position add_child(i) i.name = item_names[p.item] - pl.set_item(i) + pl.set_item(i, h) else: if "tile" in p.location: var t: Tile = map.get_tile_instance(p.location.tile) t.finish() t.set_item(null) else: - var player: Player = players[p.location.player] - player.finish() - player.set_item(null) + var pl: Player = players[p.location.player[0]] + var h = p.location.player[1] + pl.finish() + pl.set_item(null, h) "update_map": var neighbors: Array = p["neighbors"] if p.kind != null: diff --git a/client/global.gd b/client/global.gd index 374f0e44..ce24f85d 100644 --- a/client/global.gd +++ b/client/global.gd @@ -268,3 +268,8 @@ func configure_viewport_aa(vp: Viewport, aa: String) -> void: "ms4x": vp.msaa_3d = Viewport.MSAA_4X vp.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED + +static func hand_to_index(h): + match h: + "left": return 0 + "right": return 1 diff --git a/client/menu/communicate/popup_message/popup_message.gd b/client/menu/communicate/popup_message/popup_message.gd index 98bd94e3..56c8961a 100644 --- a/client/menu/communicate/popup_message/popup_message.gd +++ b/client/menu/communicate/popup_message/popup_message.gd @@ -141,7 +141,7 @@ func _input(_event): Global.set_hint("has_rotated", true) if any_action_just_pressed(["zoom_in", "zoom_out"]): Global.set_hint("has_zoomed", true) - if Input.is_action_just_pressed("interact"): + if Input.is_action_just_pressed("interact_left") or Input.is_action_just_pressed("interact_right"): Global.set_hint("has_interacted", true) if Input.is_action_just_pressed("reset"): Global.set_hint("has_reset", true) diff --git a/client/multiplayer.gd b/client/multiplayer.gd index 57031221..14eaf482 100644 --- a/client/multiplayer.gd +++ b/client/multiplayer.gd @@ -106,11 +106,12 @@ func send_movement(player, pos: Vector2, direction: Vector2, boost: bool): "boost": boost }) -func send_tile_interact(player, pos: Vector2i, edge: bool): +func send_tile_interact(player, pos: Vector2i, edge: bool, hand: String): @warning_ignore("incompatible_ternary") send_packet({ "type": "interact", "player": player, + "hand": hand, "pos": [pos.x, pos.y] if edge else null, }) diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 9db36ad4..d241bc2e 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -83,7 +83,7 @@ func _process_movement(delta): var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting) - if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"): + if Input.is_action_pressed("interact_left") or Input.is_action_just_released("interact_left") or Input.is_action_pressed("interact_right") or Input.is_action_just_released("interact_right"): input *= 0 else: target = Vector2i( @@ -167,8 +167,8 @@ func aabb_point_distance(mi: Vector2, ma: Vector2, p: Vector2) -> float: func update_position(_new_position: Vector2, _new_rotation: float, _new_boosting: bool): pass -func progress(position__: float, speed: float, warn: bool): - super(position__, speed, warn) +func progress(position__: float, speed: float, warn: bool, h): + super(position__, speed, warn, h) if warn: current_vibration_strength = position__ current_vibration_change = speed @@ -190,14 +190,14 @@ func _on_vibration_timeout(): Input.vibrate_handheld(100, vibration_strength) vibration_timer.start() -func put_item(tile: Tile): - super(tile) +func put_item(tile: Tile, h): + super(tile, h) if Global.get_setting("gameplay.vibration"): Input.start_joy_vibration(0, 0.1, 0.0, 0.075) Input.vibrate_handheld(75, 0.1) -func take_item(tile: Tile): - super(tile) +func take_item(tile: Tile, h): + super(tile, h) if Global.get_setting("gameplay.vibration"): Input.start_joy_vibration(0, 0.1, 0.0, 0.075) Input.vibrate_handheld(75, 0.1) @@ -210,19 +210,20 @@ func interact(): # clear last interaction if target has moved since if last_interaction != null and not last_interaction == target: - game.mp.send_tile_interact(game.player_id, last_interaction, false) + game.mp.send_tile_interact(game.player_id, last_interaction, false, "left") marker.set_interacting(false) last_interaction = null marker.set_interactive(game.get_tile_interactive(target)) marker_target = tile.item_base.global_position - if Input.is_action_just_pressed("interact") and last_interaction == null: - last_interaction = target - game.mp.send_tile_interact(game.player_id, target, true) - tile.interact() - marker.set_interacting(true) - if Input.is_action_just_released("interact"): - last_interaction = null - game.mp.send_tile_interact(game.player_id, target, false) - marker.set_interacting(false) + for h in ["left", "right"]: + if Input.is_action_just_pressed("interact_"+h) and last_interaction == null: + last_interaction = target + game.mp.send_tile_interact(game.player_id, target, true, h) + tile.interact() + marker.set_interacting(true) + if Input.is_action_just_released("interact_"+h): + last_interaction = null + game.mp.send_tile_interact(game.player_id, target, false, h) + marker.set_interacting(false) else: marker.visible = false diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd index 0d240ddb..06efb82e 100644 --- a/client/player/onscreen_controls/controls.gd +++ b/client/player/onscreen_controls/controls.gd @@ -42,11 +42,11 @@ func _on_boost_released(): boost.modulate = Color.WHITE func _on_interact_pressed(): - Input.action_press("interact") + Input.action_press("interact_left") interact.modulate = modulate_color func _on_interact_released(): - Input.action_release("interact") + Input.action_release("interact_left") interact.modulate = Color.WHITE func _on_pause_pressed(): diff --git a/client/player/player.gd b/client/player/player.gd index c314dad2..3285cafc 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -41,16 +41,17 @@ var marker_target = Vector3(0, 0, 0) var clear_timer: Timer = Timer.new() -var hand: Item = null -var hand_base: Node3D = Node3D.new() +var hand = [null, null] +var hand_base = [Node3D.new(), Node3D.new()] var character_idx: int var is_customer: bool var current_item_message = null var _anim_angle: float = 0.0 -var hand_base_position: Vector3 = DEFAULT_HAND_BASE_POSITION -const DEFAULT_HAND_BASE_POSITION: Vector3 = Vector3(0, .425, .4) +var hand_base_position = [DEFAULT_HAND_BASE_POSITION_LEFT, DEFAULT_HAND_BASE_POSITION_RIGHT] +const DEFAULT_HAND_BASE_POSITION_LEFT: Vector3 = Vector3(.3, .425, .4) +const DEFAULT_HAND_BASE_POSITION_RIGHT: Vector3 = Vector3(-.3, .425, .4) func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new_game: Game): add_child(movement_base) @@ -62,9 +63,12 @@ func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new game = new_game username = new_name - hand_base.name = "HandBase" - hand_base.position = hand_base_position - movement_base.add_child(hand_base) + hand_base[0].name = "HandBaseLeft" + hand_base[1].name = "HandBaseRight" + hand_base[0].position = hand_base_position[0] + hand_base[1].position = hand_base_position[1] + movement_base.add_child(hand_base[0]) + movement_base.add_child(hand_base[1]) movement_base.add_child(chat_bubble) movement_base.add_child(item_bubble) @@ -96,45 +100,47 @@ func update_username_tag(state): tag.text = username tag.visible = state -func set_item(i: Item): - if hand != null: hand.remove() +func set_item(i: Item, h): + if hand[G.hand_to_index(h)] != null: hand[G.hand_to_index(h)].remove() if i != null: @warning_ignore("static_called_on_instance") - hand_base_position = DEFAULT_HAND_BASE_POSITION - Vector3(0.,i.height() * 0.5, 0.) + hand_base_position[0] = DEFAULT_HAND_BASE_POSITION_LEFT - Vector3(0.,i.height() * 0.5, 0.) + @warning_ignore("static_called_on_instance") + hand_base_position[1] = DEFAULT_HAND_BASE_POSITION_RIGHT - Vector3(0.,i.height() * 0.5, 0.) character.holding = i != null - hand = i - if hand != null: hand.owned_by = hand_base + hand[G.hand_to_index(h)] = i + if hand[G.hand_to_index(h)] != null: hand[G.hand_to_index(h)].owned_by = hand_base[G.hand_to_index(h)] -func remove_item(): - var i = hand +func remove_item(h): + var i = hand[G.hand_to_index(h)] if i == null: push_error("holding nothing") - hand = null + hand[G.hand_to_index(h)] = null character.holding = false return i -func progress(position__: float, speed: float, warn: bool): - if hand != null: hand.progress(position__, speed, warn) +func progress(position__: float, speed: float, warn: bool, h): + if hand[G.hand_to_index(h)] != null: hand[G.hand_to_index(h)].progress(position__, speed, warn) func finish(): if hand != null: hand.finish() -func take_item(tile: Tile): +func take_item(tile: Tile, h): if hand != null: push_error("already holding an item") var i = tile.take_item() i.take() - set_item(i) + set_item(i, h) -func put_item(tile: Tile): - var i = remove_item() +func put_item(tile: Tile, h): + var i = remove_item(h) i.put() tile.put_item(i) -func pass_to(player: Player): - var i = remove_item() +func pass_to(player: Player, hfrom, hto): + var i = remove_item(hfrom) i.player_owned_timer = 0 if player.hand != null: push_error("target is already holding an item") - player.set_item(i) + player.set_item(i, hto) func _process(delta): _anim_angle = fmod(_anim_angle + delta, TAU) diff --git a/client/project.godot b/client/project.godot index a0b11050..2239120b 100644 --- a/client/project.godot +++ b/client/project.godot @@ -108,13 +108,19 @@ rotate_down={ , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null) ] } -interact={ +interact_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null) ] } +interact_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null) +] +} boost={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) |