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authormetamuffin <metamuffin@disroot.org>2024-07-16 16:21:37 +0200
committermetamuffin <metamuffin@disroot.org>2024-07-16 16:21:37 +0200
commit7c83fe7eeaac3736d5a59b270bbbbde59780e536 (patch)
tree65c59e07f7c72305690312b2d057a9b0d494a847 /server/protocol/src
parent5cad8fad7c8e8b4358c9b0290c228ac9fac164f5 (diff)
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item rendering and movement
Diffstat (limited to 'server/protocol/src')
-rw-r--r--server/protocol/src/lib.rs2
-rw-r--r--server/protocol/src/movement.rs113
2 files changed, 115 insertions, 0 deletions
diff --git a/server/protocol/src/lib.rs b/server/protocol/src/lib.rs
index 895af376..f2a6dd27 100644
--- a/server/protocol/src/lib.rs
+++ b/server/protocol/src/lib.rs
@@ -28,6 +28,8 @@ use std::{
pub use glam;
+pub mod movement;
+
pub const VERSION: (u32, u32) = (1, 0);
pub const BINCODE_CONFIG: Configuration<LittleEndian, Varint, Limit<4096>> =
diff --git a/server/protocol/src/movement.rs b/server/protocol/src/movement.rs
new file mode 100644
index 00000000..486da816
--- /dev/null
+++ b/server/protocol/src/movement.rs
@@ -0,0 +1,113 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+ Copyright 2024 tpart
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use crate::{
+ glam::{IVec2, Vec2},
+ PacketS,
+};
+use std::collections::HashSet;
+
+const PLAYER_SIZE: f32 = 0.4;
+const PLAYER_FRICTION: f32 = 10.0;
+const PLAYER_SPEED: f32 = 55.0;
+const BOOST_FACTOR: f32 = 2.5;
+const BOOST_DURATION: f32 = 0.3;
+const BOOST_RESTORE: f32 = 0.5;
+
+pub struct MovementBase {
+ pub position: Vec2,
+ pub facing: Vec2,
+ pub rotation: f32,
+ pub velocity: Vec2,
+ pub boosting: bool,
+ pub stamina: f32,
+}
+
+impl MovementBase {
+ pub fn new(position: Vec2) -> Self {
+ Self {
+ position,
+ facing: Vec2::X,
+ velocity: Vec2::ZERO,
+ boosting: false,
+ stamina: 0.,
+ rotation: 0.,
+ }
+ }
+ pub fn update(
+ &mut self,
+ map: &HashSet<IVec2>,
+ direction: Vec2,
+ mut boost: bool,
+ dt: f32,
+ ) -> PacketS {
+ let direction = direction.clamp_length_max(1.);
+ if direction.length() > 0.1 {
+ self.facing = direction + (self.facing - direction) * (-dt * 10.).exp();
+ }
+ self.rotation = self.facing.x.atan2(self.facing.y);
+ boost &= direction.length() > 0.1;
+ self.boosting = boost && (self.boosting || self.stamina >= 1.) && self.stamina > 0.;
+ self.stamina += if self.boosting {
+ -dt / BOOST_DURATION
+ } else {
+ dt / BOOST_RESTORE
+ };
+ self.stamina = self.stamina.max(0.).min(1.);
+ let speed = PLAYER_SPEED * if self.boosting { BOOST_FACTOR } else { 1. };
+ self.velocity += direction * dt * speed;
+ self.position += self.velocity * dt;
+ self.velocity = self.velocity * (-dt * PLAYER_FRICTION).exp();
+ collide_player(self, map);
+
+ PacketS::Position {
+ pos: self.position,
+ boosting: self.boosting,
+ rot: self.rotation,
+ }
+ }
+}
+
+pub fn collide_player(p: &mut MovementBase, map: &HashSet<IVec2>) {
+ for xo in -1..=1 {
+ for yo in -1..=1 {
+ let tile = IVec2::new(xo, yo) + p.position.as_ivec2();
+ if map.contains(&tile) {
+ continue;
+ }
+ let tile = tile.as_vec2();
+ let d = aabb_point_distance(tile, tile + Vec2::ONE, p.position);
+ if d > PLAYER_SIZE {
+ continue;
+ }
+ let h = 0.01;
+ let d_sample_x =
+ aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(h, 0.));
+ let d_sample_y =
+ aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(0., h));
+ let grad = (Vec2::new(d_sample_x, d_sample_y) - d) / h;
+
+ p.position += (PLAYER_SIZE - d) * grad;
+ p.velocity -= grad * grad.dot(p.velocity);
+ }
+ }
+}
+
+pub fn aabb_point_distance(min: Vec2, max: Vec2, p: Vec2) -> f32 {
+ (p - p.clamp(min, max)).length()
+}