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| author | metamuffin <metamuffin@disroot.org> | 2025-12-14 19:37:47 +0100 |
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2025-12-14 19:37:47 +0100 |
| commit | 15fbfe0693191bbb5b5de8d2ecfdd8bfc4b8be4d (patch) | |
| tree | c54f1bb7e7fb764d9a77a49e5e4d265668290977 /server/src/entity/demand_sink.rs | |
| parent | 54e6a3348de36ed6b195a8738035d5a5998f7af0 (diff) | |
| download | hurrycurry-15fbfe0693191bbb5b5de8d2ecfdd8bfc4b8be4d.tar hurrycurry-15fbfe0693191bbb5b5de8d2ecfdd8bfc4b8be4d.tar.bz2 hurrycurry-15fbfe0693191bbb5b5de8d2ecfdd8bfc4b8be4d.tar.zst | |
Add demand sink entity (close #532)
Diffstat (limited to 'server/src/entity/demand_sink.rs')
| -rw-r--r-- | server/src/entity/demand_sink.rs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/server/src/entity/demand_sink.rs b/server/src/entity/demand_sink.rs new file mode 100644 index 00000000..a653fe3e --- /dev/null +++ b/server/src/entity/demand_sink.rs @@ -0,0 +1,46 @@ +/* + Hurry Curry! - a game about cooking + Copyright (C) 2025 Hurry Curry! Contributors + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ + +use crate::entity::{Entity, EntityContext}; +use anyhow::Result; +use hurrycurry_locale::TrError; +use hurrycurry_protocol::glam::IVec2; + +pub struct DemandSink { + pub pos: IVec2, +} +impl Entity for DemandSink { + fn tick(&mut self, c: EntityContext<'_>) -> Result<(), TrError> { + let Some(tile) = c.game.tiles.get(&self.pos) else { + return Ok(()); + }; + let Some(item) = &tile.item else { + return Ok(()); + }; + if let Some(demand) = c.game.data.demands.iter().find(|d| d.input == item.kind) { + c.game.score.demands_completed += 1; + c.game.score.points += demand.points; + *c.score_changed = true + // TODO satisfied effect + } else { + // No effect + } + c.game.set_item(self.pos, None); + Ok(()) + } +} |