diff options
-rw-r--r-- | client/scripts/game.gd | 3 | ||||
-rw-r--r-- | client/scripts/multiplayer.gd | 36 | ||||
-rw-r--r-- | client/scripts/player.gd | 21 | ||||
-rw-r--r-- | client/scripts/tiles/full_tile.gd | 11 |
4 files changed, 55 insertions, 16 deletions
diff --git a/client/scripts/game.gd b/client/scripts/game.gd index 48457f9c..0403e7c4 100644 --- a/client/scripts/game.gd +++ b/client/scripts/game.gd @@ -28,12 +28,11 @@ func _ready(): player_instance.update_position(position, rotation) ) - Multiplayer.connect("remove_playern", func(id: int): + Multiplayer.connect("remove_player", func(id: int): var player = players.get(id) if player != null: players.erase(id) player.queue_free() - ) Multiplayer.send_join("Blub", 1) diff --git a/client/scripts/multiplayer.gd b/client/scripts/multiplayer.gd index 6ac05699..3386d99b 100644 --- a/client/scripts/multiplayer.gd +++ b/client/scripts/multiplayer.gd @@ -8,6 +8,12 @@ signal item_message(player: int, item: int) signal add_player(player: int, name: String, pos: Vector2, character: int) signal remove_player(player: int) signal position(player: int, position: Vector2, rotation: float) +signal take_item(tile: Vector2i, player: int) +signal put_item(tile: Vector2i, player: int) +signal set_tile_item(tile: Vector2i, item: int) +signal remove_tile_item(tile: Vector2i) +signal set_progress(tile: Vector2i, progress: float, warn: bool) +signal set_finished(tile: Vector2i, warn: bool) var connected := false var socket := WebSocketPeer.new() @@ -77,19 +83,26 @@ func handle_packet(bytes: PackedByteArray): var rot = decoded["rot"] emit_signal("position", id, pos_to_vec2(pos), rot) "take_item": - var tile = decoded["tile"] + var tile = pos_to_vec2i(decoded["tile"]) var player_id = decoded["player"] + emit_signal("take_item", tile, player_id) "put_item": - var tile = decoded["tile"] + var tile = pos_to_vec2i(decoded["tile"]) var player_id = decoded["player"] - "produce_item": - var tile = decoded["tile"] - var item = decoded["item"] - "consume_item": - var tile = decoded["tile"] - "set_active": - var tile = decoded["tile"] - var progress = decoded["progress"] + emit_signal("take_item", tile, player_id) + "set_progress": + var tile = pos_to_vec2i(decoded["tile"]) + var warn = decoded["warn"] + if decoded.has("progress"): + emit_signal("set_progress", tile, decoded["progress"], warn) + else: + emit_signal("set_finished", tile, warn) + "set_tile_item": + var tile = pos_to_vec2i(decoded["tile"]) + if decoded.has("item"): + emit_signal("set_tile_item", tile, decoded["tile"]) + else: + emit_signal("remove_tile_name", tile) "update_map": var tile: int = decoded["tile"] var pos: Array = decoded["pos"] @@ -145,3 +158,6 @@ func decode_packet(bytes: PackedByteArray): func pos_to_vec2(pos: Array) -> Vector2: return Vector2(pos[0], pos[1]) + +func pos_to_vec2i(pos: Array) -> Vector2i: + return Vector2i(pos[0], pos[1]) diff --git a/client/scripts/player.gd b/client/scripts/player.gd index 8f53b790..6e07c3aa 100644 --- a/client/scripts/player.gd +++ b/client/scripts/player.gd @@ -9,7 +9,9 @@ var position_ = Vector2(0, 0) var mesh = preload("res://scenes/player.tscn").instantiate() -func _init(id: int, new_name: String, pos: Vector2, _character: int, new_game: Game): +var hand: Node3D = null + +func _init(id: int, new_name: String, pos: Vector2, _character: int): add_child(mesh) position_ = pos name = new_name @@ -19,6 +21,17 @@ func update_position(new_position: Vector2, new_rotation: float): position_ = new_position rotation.y = new_rotation -func _process(delta): - position.x = position_.x - position.z = position_.y +func take_item(tile: FullTile): + if hand != null: + push_error("already holding an item") + var i = tile.take_item() + if i == null: + push_error("tile is null") + hand = i + +func put_item(tile: FullTile): + var i = hand + if i == null: + push_error("holding nothing") + i = null + tile.put_item(hand) diff --git a/client/scripts/tiles/full_tile.gd b/client/scripts/tiles/full_tile.gd index 7ee1e1fc..bdcca61c 100644 --- a/client/scripts/tiles/full_tile.gd +++ b/client/scripts/tiles/full_tile.gd @@ -2,6 +2,7 @@ class_name FullTile extends Floor var static_body = StaticBody3D.new() +var item: Node3D = null func _init(rename: String, neighbors: Array): super(rename, neighbors) @@ -21,3 +22,13 @@ static func interact_target() -> Vector3: # actions when interacting, e.g. animations func interact(): pass + +func put_item(i: Node3D): + if item != null: + push_error("already holding an item") + item = i + +func take_item() -> Node3D: + var i = item + item = null + return i |