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-rw-r--r--client/gui/menus/settings/input/input_manager.gd101
-rw-r--r--client/gui/menus/settings/input/input_manager.gd.uid1
-rw-r--r--client/gui/menus/settings/input/input_setting.gd39
-rw-r--r--client/gui/menus/settings/input/input_setting.gd.uid1
-rw-r--r--client/gui/menus/settings/input/input_value_node.gd74
-rw-r--r--client/gui/menus/settings/input/input_value_node.gd.uid1
-rw-r--r--client/gui/menus/settings/input/input_value_node.tscn24
7 files changed, 241 insertions, 0 deletions
diff --git a/client/gui/menus/settings/input/input_manager.gd b/client/gui/menus/settings/input/input_manager.gd
new file mode 100644
index 00000000..e3158a03
--- /dev/null
+++ b/client/gui/menus/settings/input/input_manager.gd
@@ -0,0 +1,101 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Node
+
+enum EventType {
+ KEYBOARD,
+ JOYPAD,
+ TOUCH,
+ OTHER
+}
+
+var default_input_map = {}
+var input_map: Dictionary
+
+func _init():
+ default_input_map = get_input_map()
+ input_map = default_input_map.duplicate(true)
+
+func get_input_map() -> Dictionary:
+ var actions = InputMap.get_actions().filter(func isBuiltIn(k: String): return !k.begins_with("ui_"))
+ var kb = {}
+ for a in actions:
+ var input_events: Array[InputEvent] = InputMap.action_get_events(a).duplicate(true)
+ kb[a] = input_events
+ return kb
+
+func get_events(action_name: String) -> Array:
+ if not input_map.has(action_name):
+ push_error("Tried to get action %s in input map which does not exist" % action_name)
+ return []
+ return input_map[action_name]
+
+func settings() -> Array:
+ var entries := []
+ for k in input_map.keys(): entries.append(InputSetting.new(k))
+ return entries
+
+func change_input_map_action(action_name: String, events: Array, save: bool = true):
+ if !InputMap.has_action(action_name):
+ push_error("Action %s does not exist" % action_name, false)
+ return
+ # Erase previous keybindings
+ InputMap.action_erase_events(action_name)
+ # Add new keybindings
+ for e in events:
+ InputMap.action_add_event(action_name, e)
+
+ if save:
+ # Update input map dictionary
+ input_map = get_input_map()
+ # Save settings
+ Global.set_setting("input_map", input_map.duplicate(true))
+
+func apply_input_map(new_input_map: Dictionary):
+ # Load into input map dictionary
+ for k in new_input_map.keys():
+ input_map[k] = []
+ for a in new_input_map[k]:
+ input_map[k].append(a)
+
+ # Apply keybindings
+ for k in input_map.keys():
+ change_input_map_action(k, input_map[k], false)
+
+func reset_input_map():
+ Global.set_setting("input_map", default_input_map.duplicate())
+ apply_input_map(Global.get_setting("input_map"))
+
+func get_event_type(input_event: InputEvent) -> EventType:
+ if input_event is InputEventKey or input_event is InputEventMouseButton:
+ return EventType.KEYBOARD
+ elif input_event is InputEventJoypadButton or input_event is InputEventJoypadMotion:
+ return EventType.JOYPAD
+ elif input_event is InputEventScreenTouch or input_event is InputEventScreenDrag:
+ return EventType.TOUCH
+ return EventType.OTHER
+
+func display_input_event(input_event: InputEvent) -> String:
+ if input_event is InputEventKey:
+ return tr("c.settings.input.keyboard").format([OS.get_keycode_string(input_event.physical_keycode)])
+ elif input_event is InputEventMouseButton:
+ return tr("c.settings.input.mouse_button").format([input_event.button_index])
+ elif input_event is InputEventJoypadButton:
+ return tr("c.settings.input.joypad").format([input_event.button_index])
+ elif input_event is InputEventJoypadMotion:
+ return tr("c.settings.input.joypad_axis").format([input_event.axis])
+ else:
+ return tr("c.settings.input.other_event")
diff --git a/client/gui/menus/settings/input/input_manager.gd.uid b/client/gui/menus/settings/input/input_manager.gd.uid
new file mode 100644
index 00000000..678c2192
--- /dev/null
+++ b/client/gui/menus/settings/input/input_manager.gd.uid
@@ -0,0 +1 @@
+uid://bfu78iwybbu2s
diff --git a/client/gui/menus/settings/input/input_setting.gd b/client/gui/menus/settings/input/input_setting.gd
new file mode 100644
index 00000000..fa903771
--- /dev/null
+++ b/client/gui/menus/settings/input/input_setting.gd
@@ -0,0 +1,39 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name InputSetting
+extends GameSetting
+
+const INPUT_VALUE_NODE_SCENE = preload("res://gui/menus/settings/input/input_value_node.tscn")
+
+func _init(new_id: String):
+ super(new_id)
+ default = InputManager.default_input_map[new_id]
+
+func create_row():
+ var row = super()
+ row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
+ Settings.hook_changed_init(key, true,
+ func(value):
+ if is_instance_valid(row):
+ row.value_node.value = value
+ )
+ row.value_node.changed.connect(func(): Global.set_setting(key, row.value_node.value))
+ return row
+
+func changed_keys():
+ return [key]
+ # if Global.array_eq(Global.get_setting(key), default): return [key]
+ # else: return []
diff --git a/client/gui/menus/settings/input/input_setting.gd.uid b/client/gui/menus/settings/input/input_setting.gd.uid
new file mode 100644
index 00000000..7866fc2f
--- /dev/null
+++ b/client/gui/menus/settings/input/input_setting.gd.uid
@@ -0,0 +1 @@
+uid://d2xwn2u4ycpe8
diff --git a/client/gui/menus/settings/input/input_value_node.gd b/client/gui/menus/settings/input/input_value_node.gd
new file mode 100644
index 00000000..7c718e25
--- /dev/null
+++ b/client/gui/menus/settings/input/input_value_node.gd
@@ -0,0 +1,74 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends VBoxContainer
+class_name InputValueNode
+
+var value: Array[InputEvent] = []
+var listening := false
+
+signal changed()
+
+@onready var actions_container: VBoxContainer = $ActionsContainer
+@onready var add_button: Button = $Add
+@onready var add_text = add_button.text
+
+func _ready():
+ update()
+
+func update(fix_focus: bool = false):
+ for c in actions_container.get_children():
+ c.queue_free()
+
+ for e: InputEvent in value:
+ var description: String = InputManager.display_input_event(e)
+ var button := Button.new()
+
+ button.text = description
+ button.pressed.connect(erase_event.bind(e))
+ actions_container.add_child(button)
+
+ if fix_focus:
+ add_button.grab_focus()
+
+func erase_event(e: InputEvent):
+ value.erase(e)
+ update(true)
+ changed.emit()
+
+func _input(e: InputEvent):
+ if listening:
+ if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion:
+ # Check if key was already added
+ for e2 in value:
+ if events_equal(e, e2): return
+
+ value.append(e)
+ _on_add_pressed()
+ update()
+ changed.emit()
+
+func events_equal(e1: InputEvent, e2: InputEvent) -> bool:
+ if e1 is InputEventKey and e2 is InputEventKey:
+ return e1.physical_keycode == e2.physical_keycode
+ if (e1 is InputEventMouseButton and e2 is InputEventMouseButton) or (e1 is InputEventJoypadButton and e2 is InputEventJoypadButton):
+ return e1.button_index == e2.button_index
+ if e1 is InputEventJoypadMotion and e2 is InputEventJoypadMotion:
+ return e1.axis == e2.axis
+ return false
+
+func _on_add_pressed() -> void:
+ listening = not listening
+ add_button.text = tr("c.settings.input.press_any_key") if listening else add_text
diff --git a/client/gui/menus/settings/input/input_value_node.gd.uid b/client/gui/menus/settings/input/input_value_node.gd.uid
new file mode 100644
index 00000000..3669b991
--- /dev/null
+++ b/client/gui/menus/settings/input/input_value_node.gd.uid
@@ -0,0 +1 @@
+uid://ckb78voiq05e3
diff --git a/client/gui/menus/settings/input/input_value_node.tscn b/client/gui/menus/settings/input/input_value_node.tscn
new file mode 100644
index 00000000..1b2e89c4
--- /dev/null
+++ b/client/gui/menus/settings/input/input_value_node.tscn
@@ -0,0 +1,24 @@
+[gd_scene load_steps=3 format=3 uid="uid://c6r0nv5daq7wc"]
+
+[ext_resource type="Script" uid="uid://ckb78voiq05e3" path="res://gui/menus/settings/input/input_value_node.gd" id="1_snxax"]
+[ext_resource type="Texture2D" uid="uid://cnfjbowd2i02r" path="res://gui/resources/icons/plus.svg" id="2_3vlvc"]
+
+[node name="InputValueNode" type="VBoxContainer"]
+offset_right = 128.0
+offset_bottom = 31.0
+theme_override_constants/separation = 0
+script = ExtResource("1_snxax")
+
+[node name="ActionsContainer" type="VBoxContainer" parent="."]
+layout_mode = 2
+theme_override_constants/separation = 0
+
+[node name="Add" type="Button" parent="."]
+custom_minimum_size = Vector2(128, 0)
+layout_mode = 2
+size_flags_vertical = 3
+text = "c.settings.input.add"
+icon = ExtResource("2_3vlvc")
+expand_icon = true
+
+[connection signal="pressed" from="Add" to="." method="_on_add_pressed"]