diff options
Diffstat (limited to 'client/gui/menus/settings/input/input_value_node.gd')
-rw-r--r-- | client/gui/menus/settings/input/input_value_node.gd | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/client/gui/menus/settings/input/input_value_node.gd b/client/gui/menus/settings/input/input_value_node.gd new file mode 100644 index 00000000..7c718e25 --- /dev/null +++ b/client/gui/menus/settings/input/input_value_node.gd @@ -0,0 +1,74 @@ +# Hurry Curry! - a game about cooking +# Copyright (C) 2025 Hurry Curry! contributors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +extends VBoxContainer +class_name InputValueNode + +var value: Array[InputEvent] = [] +var listening := false + +signal changed() + +@onready var actions_container: VBoxContainer = $ActionsContainer +@onready var add_button: Button = $Add +@onready var add_text = add_button.text + +func _ready(): + update() + +func update(fix_focus: bool = false): + for c in actions_container.get_children(): + c.queue_free() + + for e: InputEvent in value: + var description: String = InputManager.display_input_event(e) + var button := Button.new() + + button.text = description + button.pressed.connect(erase_event.bind(e)) + actions_container.add_child(button) + + if fix_focus: + add_button.grab_focus() + +func erase_event(e: InputEvent): + value.erase(e) + update(true) + changed.emit() + +func _input(e: InputEvent): + if listening: + if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion: + # Check if key was already added + for e2 in value: + if events_equal(e, e2): return + + value.append(e) + _on_add_pressed() + update() + changed.emit() + +func events_equal(e1: InputEvent, e2: InputEvent) -> bool: + if e1 is InputEventKey and e2 is InputEventKey: + return e1.physical_keycode == e2.physical_keycode + if (e1 is InputEventMouseButton and e2 is InputEventMouseButton) or (e1 is InputEventJoypadButton and e2 is InputEventJoypadButton): + return e1.button_index == e2.button_index + if e1 is InputEventJoypadMotion and e2 is InputEventJoypadMotion: + return e1.axis == e2.axis + return false + +func _on_add_pressed() -> void: + listening = not listening + add_button.text = tr("c.settings.input.press_any_key") if listening else add_text |