diff options
Diffstat (limited to 'client/player/controllable_player.gd')
| -rw-r--r-- | client/player/controllable_player.gd | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 65fcf960..a85d6c84 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -32,7 +32,7 @@ func _ready():  	add_child(timer)  	timer.start()  	timer.connect("timeout", func(): -		Multiplayer.send_position(position_, rotation_) +		game.mp.send_position(position_, rotation_)  	)  func _process(delta): @@ -66,7 +66,7 @@ func collide(dt: float):  	for xo in range(-1,2):  		for yo in range(-1,2):  			var tile = Vector2i(xo, yo) + Vector2i(self.position_); -			if !Multiplayer.get_tile_collision(tile): continue +			if !game.mp.get_tile_collision(tile): continue  			tile = Vector2(tile)  			var d = aabb_point_distance(tile, tile + Vector2.ONE, self.position_);  			if d > PLAYER_SIZE: continue @@ -99,13 +99,13 @@ func interact():  	var tile_idx = str(target)  	var t: Floor = game.map.tile_by_pos.get(tile_idx)  	if t != null: -		game.marker.set_interactive(Multiplayer.get_tile_interactive(target)) +		game.marker.set_interactive(game.mp.get_tile_interactive(target))  		game.marker.visible = true  		game.marker_target = t.item_base.global_position  		if Input.is_action_just_pressed("interact"): -			Multiplayer.send_interact(target, true) +			game.mp.send_interact(target, true)  			t.interact()  		elif Input.is_action_just_released("interact"): -			Multiplayer.send_interact(target, false) +			game.mp.send_interact(target, false)  	else:  		game.marker.visible = false | 
