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hurrycurry
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weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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algos
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customer.rs
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Author
7 days
clippy; make use of is_some_and and is_none_or
metamuffin
8 days
Implement tile placeable items for server-side (#433)
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-03
update rust toolchain and rust dependencies.
metamuffin
2024-12-25
variable hand count
metamuffin
2024-12-25
two-handed server
metamuffin
2024-12-23
clippy: mostly map_or replaced with is_some_and
metamuffin
2024-11-24
Manual clippy
metamuffin
2024-11-22
disable unknown oders for autosushi; fix #204
metamuffin
2024-09-27
unknown orders
metamuffin
2024-09-26
fix #173
metamuffin
2024-09-25
bot: stronger rotation alignment
metamuffin
2024-09-25
bot: customers face table
metamuffin
2024-09-25
player class decoupled from character id
metamuffin
2024-09-24
pinned orders
metamuffin
2024-09-20
fix customer crash when no demands exist
metamuffin
2024-09-19
customers wait to place plate #22
metamuffin
2024-09-19
untested customer collision
metamuffin
2024-09-18
make effect its own packet
metamuffin
2024-09-16
fix all clippy things
metamuffin
2024-08-19
fix customers getting stuck on outputless demands
metamuffin
2024-08-17
customers send message clear
metamuffin
2024-08-15
message timeout replaces persist
metamuffin
2024-08-15
customers leave if they get stuck walking
metamuffin
2024-08-13
slow down customers
metamuffin
2024-08-13
apply customer points
metamuffin
2024-08-13
customer return path
metamuffin
2024-08-13
customers work except for points and return to spawn
metamuffin
2024-08-13
trying to reimplement customers
metamuffin
2024-08-13
replace customers with bots and refactor some more server code.
metamuffin