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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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Author
4 days
grant voting rights to chefs only
HEAD
master
metamuffin
4 days
send vote timeout and remove ballot when players leave
metamuffin
4 days
fix not updating vote state after cast cooldown
metamuffin
5 days
vote buttons
metamuffin
5 days
add server-side voting logic
metamuffin
6 days
limit dt when correcting server movement simulation
metamuffin
6 days
clean up player join code
metamuffin
6 days
buttons server-side code
metamuffin
7 days
clippy
metamuffin
7 days
clean up server code, move some code to game behaviour crate
metamuffin
7 days
remove editor redirect feature
metamuffin
2026-03-01
fix compile with cheats
metamuffin
2026-03-01
remove nesting in game/server data packets
metamuffin
2026-03-01
add serverdata packet with data fields that dont change across games; add ↵
metamuffin
motd and server name
2026-02-27
Merge branch 'stable-rust'
nokoe
2026-02-27
use stable rust toolchain
stable-rust
nokoe
2026-02-26
fix not clearing tiles
metamuffin
2026-02-26
add bot to benchmark
metamuffin
2026-02-26
update server to new tile stacks
metamuffin
2026-02-26
compiles with tile stacks
metamuffin
2026-01-11
send boosting_input even when not boosting; fix missing code to mark input ↵
metamuffin
as changed when boosting changed
2025-12-19
customizable server tickrate
metamuffin
2025-12-19
send movement packets on collisions
metamuffin
2025-12-18
only send movement packets if changes; bots send less inputs
metamuffin
2025-12-18
add benchmark to measure movement packet count
metamuffin
2025-12-18
remove tokio from unit tests
metamuffin
2025-12-18
add full game unit test
metamuffin
2025-12-16
Return an Iterator over recipe inputs and outputs instead of a Vec
nieboczek
2025-12-16
multi hand support in ctf
nokoe
2025-12-16
increase score through flag returns
nokoe
2025-12-16
capture the curry
nokoe
2025-12-16
Add grey holes; player portal pair rest state is grey holes
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-16
Add player portal pair entity; fix tile/item remapping
metamuffin
2025-12-14
satisfied effect on demand sink
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-12-14
Add demand sink entity (close #532)
metamuffin
2025-12-14
add option to specify hand count in start command
nokoe
2025-12-12
environment_effect delay changes + doc entities
metamuffin
2025-12-12
Customizable customer spawn delay (close #522)
metamuffin
2025-12-04
simplify vec2 interpolation
metamuffin
2025-11-10
Show pretty map name in scoreboard (fix #500)
metamuffin
2025-11-07
Update registry URL
tpart
2025-11-03
Fix item location index desync on disconnect
metamuffin
2025-10-30
Remove inactive player
metamuffin
2025-10-30
Add connection keepalives; Disconnect reasions
metamuffin
2025-10-30
Add disconnect reasons
metamuffin
2025-10-30
Determine game end via score's time remaining. Remove end timestamp. fixes #493
metamuffin
2025-10-30
add set-item and set-tile cheats
metamuffin
2025-10-30
Improve cli doc strings
metamuffin
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