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# Hurry Curry!
A cooperative 3D multiplayer game about cooking.
## Installation
The installation methods for end-users are listed on the
[game's website](https://hurrycurry.org). For information about building from
source, see the instructions below.
## Translation
If you want to help translate the project, you can use the
[weblate](https://translate.codeberg.org/engage/hurrycurry/). All help is
appreciated.
## Development / Documentation
The game is composed of individual components each has its own readme file:
- [Client](./client/README.md)
- [Server](./server/README.md)
- [Data](./data/README.md)
- [Test Client](./test-client/README.md)
The game protocol is outlined in [protocol.md](./protocol.md).
## Building
The high-level build system is Make. But Rust's Cargo is also used. There are is
a `all` target for everything and `all_`_component_ for each component.
```sh
make all # Build everything
make all_client # Build only client
make all_server # Build only server
make clean # Remove build files
```
### Dependencies
- General:
- [Make](https://www.gnu.org/software/make/)
- Client:
- [Godot](https://godotengine.org) (>=4.5)
- [ffmpeg](https://ffmpeg.org)
- Server:
- [Rustup](https://rustup.rs) (alternatively a Rust toolchain matching
[rust-toolchain](./rust-toolchain))
- Data:
- [Deno](https://deno.com) or [Node.js](https://nodejs.org) (if using node,
pass `JSR=node` to Make)
- [sed](https://www.gnu.org/software/sed)
- Test client:
- [Rustup](https://rustup.rs)
- esbuild
- Book export:
- [Godot](https://godotengine.org) (>=4.5)
- [Rustup](https://rustup.rs)
## Contributing
Contributions are appreciated, just open issues or PRs for the things you think
could be improved.
For discussion regarding development, feel free to join our matrix room:
[#hurrycurry:metamuffin.org](https://matrix.to/#/#hurrycurry:metamuffin.org).
## License
AGPL-3.0-only; See [COPYING](./COPYING).
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