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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name CuttingBoard
extends CounterBase

var board = load("res://map/tiles/cutting_board.tscn").instantiate()

func _init(rename: String, neighbors: Array):
	super(rename, neighbors)
	base.add_child(board)

func progress(position_: float, speed: float, warn: bool, acting_player):
	super(position_, speed, warn, acting_player)
	var knife: Node3D = board.get_node("Knife")
	knife.visible = speed == 0
	
	if acting_player != null:
		var acting_character: Character = acting_player.character
		acting_character.cutting = speed != 0

static func interact_target() -> Vector3:
	return Vector3(0., 0.575, 0.)