blob: 2031c64ad98a313e2842f7d0200ed2cfd1e49437 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
extends Node3D
const GRASS_COUNT = 16
@onready var grass_side = preload("res://map/tiles/grass_side.tscn")
func _ready():
var random = RandomNumberGenerator.new()
random.randomize()
for _i in GRASS_COUNT:
var g: Node3D = grass_side.instantiate()
add_child(g)
g.position = Vector3(random.randf_range(-.5, .5), 0, random.randf_range(-.5, .5))
g.rotation = Vector3(0, random.randf_range(0, PI), 0)
|