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path: root/client/menu/menu_background.tscn
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[gd_scene load_steps=10 format=3 uid="uid://l4vm07dtda4j"]

[ext_resource type="Script" path="res://menu/menu_background.gd" id="1_ijsg0"]
[ext_resource type="PackedScene" uid="uid://cs8gxa22c6joh" path="res://map/map.tscn" id="2_eg8f5"]
[ext_resource type="Shader" path="res://menu/menu_background.gdshader" id="3_5mp8y"]

[sub_resource type="Sky" id="Sky_utrtx"]

[sub_resource type="Environment" id="Environment_slkjl"]
background_mode = 1
background_color = Color(0.258131, 0.300518, 0.691406, 1)
sky = SubResource("Sky_utrtx")

[sub_resource type="QuadMesh" id="QuadMesh_fvp2p"]
size = Vector2(100, 100)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_e3eby"]
noise_type = 2
frequency = 0.008
fractal_octaves = 7
fractal_gain = 0.72

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_s4fnp"]
width = 1024
height = 1024
generate_mipmaps = false
seamless = true
noise = SubResource("FastNoiseLite_e3eby")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_gd87g"]
render_priority = 0
shader = ExtResource("3_5mp8y")
shader_parameter/ccloud = Color(0.835938, 0.835938, 0.835938, 1)
shader_parameter/csky = Color(0.30549, 0.313799, 0.664062, 1)
shader_parameter/noise = SubResource("NoiseTexture2D_s4fnp")

[node name="MenuBackground" type="Node3D"]
script = ExtResource("1_ijsg0")

[node name="Map" parent="." instance=ExtResource("2_eg8f5")]

[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477852, -9.13611, 4.90356, 1.22532)
projection = 1
size = 8.0

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.5, -0.866025, 2.37987e-16, -3.78552e-08, -2.18557e-08, 1, -0.866025, -0.5, -4.37114e-08, 0, 7, 0)

[node name="env" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_slkjl")

[node name="the-sky-tm" type="MeshInstance3D" parent="."]
transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477851, 6, -13, -11)
mesh = SubResource("QuadMesh_fvp2p")
surface_material_override/0 = SubResource("ShaderMaterial_gd87g")