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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name RangeSetting
extends GameSetting
var min_value: float
var max_value: float
var tick_count
var smooth: bool
func _init(new_description: String, new_preset: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
super(new_description, new_preset)
min_value = new_min_value
max_value = new_max_value
tick_count = new_tick_count
smooth = new_smooth
func _update_row():
super()
row.value_node = HSlider.new()
row.value_node.min_value = min_value
row.value_node.max_value = max_value
row.value_node.tick_count = abs(max_value - min_value) if tick_count == null else tick_count
row.value_node.step = 0 if smooth else (1 if tick_count == null else abs(max_value - min_value) / (tick_count - 1))
row.value_node.value = _value
func fetch_setting():
if row != null:
_value = row.value_node.value
func set_value(v):
super(v)
if row != null:
row.value_node.value = _value
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