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path: root/client/player/particles/checkmark/checkmark.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bdbw8whs3data"]

[ext_resource type="Texture2D" uid="uid://c10wjga8ni7eq" path="res://player/particles/checkmark/checkmark.svg" id="1_co83x"]
[ext_resource type="Script" uid="uid://bj1h0r3qvy6vm" path="res://player/particles/checkmark/checkmark.gd" id="2_ru6ov"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ru6ov"]
transparency = 1
no_depth_test = true
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_co83x")
billboard_mode = 2
billboard_keep_scale = true

[sub_resource type="QuadMesh" id="QuadMesh_4d8iq"]
material = SubResource("StandardMaterial3D_ru6ov")

[sub_resource type="Curve" id="Curve_co83x"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.49781358, 1), 0.0, 0.0, 0, 0, Vector2(0.9931608, 1), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="Gradient" id="Gradient_gh7p3"]
offsets = PackedFloat32Array(0, 0.26672226, 0.4904026, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)

[node name="Checkmark" type="CPUParticles3D"]
emitting = false
amount = 1
one_shot = true
explosiveness = 1.0
mesh = SubResource("QuadMesh_4d8iq")
direction = Vector3(0, 1, 0)
spread = 0.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.0
scale_amount_min = 0.5
scale_amount_max = 0.5
scale_amount_curve = SubResource("Curve_co83x")
color = Color(0, 1, 0, 1)
color_ramp = SubResource("Gradient_gh7p3")
script = ExtResource("2_ru6ov")

[connection signal="finished" from="." to="." method="_on_finished"]