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extends Node3D
@onready var camera: FollowCamera = $FollowCamera
@onready var map: Node3D = $Map
var players := {}
# Called when the node enters the scene tree for the first time.
func _ready():
await Multiplayer.init
if Multiplayer.player_id == -1:
push_error("multiplayer has not been initialized")
Multiplayer.connect("add_player",
func(player: int, name: String, pos: Vector2, character: int):
var player_instance: Player
if player == Multiplayer.player_id:
player_instance = ControllablePlayer.new(player, name, pos, character)
player_instance.camera = camera
player_instance.map = map
camera.target = player_instance
else:
player_instance = Player.new(player, name, pos, character)
players[player] = player_instance
add_child(player_instance)
)
Multiplayer.connect("position",
func(player: int, position: Vector2, rotation: float):
var player_instance: Player = players[player]
player_instance.update_position(position, rotation)
)
Multiplayer.send_join("Blub", 1)
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