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path: root/client/scripts/game.gd
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extends Node3D

@onready var camera: FollowCamera = $FollowCamera
@onready var map: Node3D = $Map

var players := {}
# Called when the node enters the scene tree for the first time.
func _ready():
	await Multiplayer.init
	if Multiplayer.player_id == -1:
		push_error("multiplayer has not been initialized")
	Multiplayer.connect("add_player",
		func(player: int, name: String, pos: Vector2, character: int):
			var player_instance: Player
			if player == Multiplayer.player_id:
				player_instance = ControllablePlayer.new(player, name, pos, character)
				player_instance.camera = camera
				player_instance.map = map
				camera.target = player_instance
			else:
				player_instance = Player.new(player, name, pos, character)
			players[player] = player_instance
			add_child(player_instance)
	)

	Multiplayer.connect("position",
		func(player: int, position: Vector2, rotation: float):
			var player_instance: Player = players[player]
			player_instance.update_position(position, rotation)
	)

	Multiplayer.send_join("Blub", 1)