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class_name GenericTile
extends Floor
func _init(rename: String, neighbors: Array, kind: String):
super(rename, neighbors)
var mesh = MeshInstance3D.new()
var text = TextMesh.new()
var mat = StandardMaterial3D.new()
text.text = kind
text.font = SystemFont.new()
text.depth = 0
mesh.mesh = text
mesh.position.y = 1
mesh.scale = Vector3(3, 3, 3)
mat.billboard_mode = mat.BILLBOARD_ENABLED
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
text.material = mat
item_base.add_child(mesh)
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