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use glam::{IVec2, Vec2};
use serde::{Deserialize, Serialize};

pub type ID = u32;

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(transparent)]
pub struct Item(pub String);

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(transparent)]
pub struct Tile(pub String);

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PacketS {
    Join { name: String },
    Leave,
    Position { pos: Vec2, rot: f32 },
    Interact { pos: IVec2, edge: bool },
}

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PacketC {
    Joined {
        id: ID,
    },
    AddPlayer {
        id: ID,
        name: String,
        hand: Option<(ID, Item)>,
    },
    RemovePlayer {
        id: ID,
    },
    Position {
        player: ID,
        pos: Vec2,
        rot: f32,
    },
    TakeItem {
        item: ID,
        player: ID,
    },
    PutItem {
        item: ID,
        pos: IVec2,
    },
    ProduceItem {
        id: ID,
        pos: IVec2,
        kind: Item,
    },
    ConsumeItem {
        id: ID,
        pos: IVec2,
    },
    SetActive {
        tile: IVec2,
        progress: f32,
    },
    UpdateMap {
        pos: IVec2,
        tile: Tile,
    },
}