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use crate::data::Gamedata;
use glam::{IVec2, Vec2};
use serde::{Deserialize, Serialize};

pub type PlayerID = i64;
pub type ItemIndex = usize;
pub type TileIndex = usize;
pub type RecipeIndex = usize;

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum PacketS {
    Join { name: String, character: usize },
    Leave,
    Position { pos: Vec2, rot: f32 },
    Interact { pos: IVec2, edge: bool },
    Collide { player: PlayerID, force: Vec2 },
}

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum PacketC {
    Init {
        data: Gamedata,
        id: PlayerID,
    },
    AddPlayer {
        id: PlayerID,
        position: Vec2,
        character: usize,
        name: String,
        item: Option<ItemIndex>,
    },
    RemovePlayer {
        id: PlayerID,
    },
    Position {
        player: PlayerID,
        pos: Vec2,
        rot: f32,
    },
    TakeItem {
        tile: IVec2,
        player: PlayerID,
    },
    PutItem {
        player: PlayerID,
        tile: IVec2,
    },
    ProduceItem {
        tile: IVec2,
        item: ItemIndex,
    },
    ConsumeItem {
        tile: IVec2,
    },
    SetActive {
        tile: IVec2,
        progress: Option<f32>,
    },
    UpdateMap {
        pos: IVec2,
        tile: TileIndex,
    },
    Collide {
        player: PlayerID,
        force: Vec2,
    },
}