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Diffstat (limited to 'renderer/src/tee.rs')
-rw-r--r--renderer/src/tee.rs36
1 files changed, 28 insertions, 8 deletions
diff --git a/renderer/src/tee.rs b/renderer/src/tee.rs
index 8e8e3ba..4d9d945 100644
--- a/renderer/src/tee.rs
+++ b/renderer/src/tee.rs
@@ -11,6 +11,8 @@ const TEE_REND_RADIUS: f32 = 32.0;
const TEE_EYE_ROTATION_RADIUS: f32 = 8.0;
const TEE_EYE_SIZE: f32 = 12.0;
const TEE_EYE_DISTANCE: f32 = 8.0;
+const TEE_FOOT_SIZE: f32 = 14.0;
+const TEE_EYE_OFFSET_Y: f32 = -2.0;
pub struct TeeRenderer {
skins: BTreeMap<String, Image>,
@@ -61,6 +63,24 @@ impl TeeRenderer {
y: tee.y as f32,
};
+ {
+ canvas.save();
+
+ canvas.draw_image_rect(
+ &skin_texture,
+ Some((&SKIN_FOOT, SrcRectConstraint::Strict)),
+ Rect {
+ top: -TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
+ left: -TEE_FOOT_SIZE * 2.0 - TEE_FOOT_SIZE * 0.5,
+ right: TEE_FOOT_SIZE * 2.0 - TEE_FOOT_SIZE * 0.5,
+ bottom: TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
+ },
+ &tee_paint,
+ );
+
+ canvas.restore();
+ }
+
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_BODY_SHADOW, SrcRectConstraint::Strict)),
@@ -96,10 +116,10 @@ impl TeeRenderer {
&skin_texture,
Some((&SKIN_EYE_NORMAL, SrcRectConstraint::Strict)),
Rect {
- top: -TEE_EYE_SIZE,
+ top: -TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
left: -TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
right: TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
- bottom: TEE_EYE_SIZE,
+ bottom: TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
},
&tee_paint,
);
@@ -110,10 +130,10 @@ impl TeeRenderer {
&skin_texture,
Some((&SKIN_EYE_NORMAL, SrcRectConstraint::Strict)),
Rect {
- top: -TEE_EYE_SIZE,
+ top: -TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
left: -TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
right: TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
- bottom: TEE_EYE_SIZE,
+ bottom: TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
},
&tee_paint,
);
@@ -129,10 +149,10 @@ impl TeeRenderer {
&skin_texture,
Some((&SKIN_FOOT, SrcRectConstraint::Strict)),
Rect {
- top: -TEE_EYE_SIZE,
- left: -TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
- right: TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
- bottom: TEE_EYE_SIZE,
+ top: -TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
+ left: -TEE_FOOT_SIZE * 2.0 + TEE_FOOT_SIZE * 0.5,
+ right: TEE_FOOT_SIZE * 2.0 + TEE_FOOT_SIZE * 0.5,
+ bottom: TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
},
&tee_paint,
);