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use std::{collections::BTreeMap, fs::File, io::Read};
use skia_safe::{
canvas::SrcRectConstraint, utils::text_utils::Align, Canvas, Color4f, ColorSpace, Data, Font,
Image, Paint, Point, Rect,
};
use twclient::world::{tee::Tee, World};
// const TEE_COLL_RADIUS: f32 = 16.0;
const TEE_REND_RADIUS: f32 = 32.0;
const TEE_EYE_ROTATION_RADIUS: f32 = 8.0;
const TEE_EYE_SIZE: f32 = 12.0;
const TEE_EYE_DISTANCE: f32 = 8.0;
const TEE_FOOT_SIZE: f32 = 14.0;
const TEE_EYE_OFFSET_Y: f32 = -2.0;
pub struct TeeRenderer {
skins: BTreeMap<String, Image>,
}
impl TeeRenderer {
pub fn new() -> Self {
Self {
skins: BTreeMap::new(),
}
}
pub fn draw(&mut self, world: &World, canvas: &mut Canvas) {
for t in world.tees.inner.values() {
canvas.save();
canvas.translate((t.x as f32, t.y as f32));
self.draw_tee(canvas, t);
canvas.restore();
}
}
pub fn draw_tee(&mut self, canvas: &mut Canvas, tee: &Tee) {
let tee_paint = Paint::new(
Color4f {
a: 1.0,
r: 1.0,
g: 1.0,
b: 1.0,
},
&ColorSpace::new_srgb(),
);
let name_paint = Paint::new(
Color4f {
a: 1.0,
r: 1.0,
g: 1.0,
b: 0.0,
},
&ColorSpace::new_srgb(),
);
let skin_texture = self
.skins
.entry(tee.skin.clone())
.or_insert_with(|| TeeRenderer::load_skin(tee.name.as_str()).unwrap());
let origin = Point {
x: tee.x as f32,
y: tee.y as f32,
};
{
canvas.save();
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_FOOT, SrcRectConstraint::Strict)),
Rect {
top: -TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
left: -TEE_FOOT_SIZE * 2.0 - TEE_FOOT_SIZE * 0.5,
right: TEE_FOOT_SIZE * 2.0 - TEE_FOOT_SIZE * 0.5,
bottom: TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
},
&tee_paint,
);
canvas.restore();
}
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_BODY_SHADOW, SrcRectConstraint::Strict)),
Rect {
top: -TEE_REND_RADIUS,
left: -TEE_REND_RADIUS,
right: TEE_REND_RADIUS,
bottom: TEE_REND_RADIUS,
},
&tee_paint,
);
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_BODY, SrcRectConstraint::Strict)),
Rect {
top: -TEE_REND_RADIUS,
left: -TEE_REND_RADIUS,
right: TEE_REND_RADIUS,
bottom: TEE_REND_RADIUS,
},
&tee_paint,
);
{
canvas.save();
// println!("{}", tee.angle);
canvas.translate((
tee.angle.cos() * TEE_EYE_ROTATION_RADIUS,
tee.angle.sin() * TEE_EYE_ROTATION_RADIUS,
));
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_EYE_NORMAL, SrcRectConstraint::Strict)),
Rect {
top: -TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
left: -TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
right: TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
bottom: TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
},
&tee_paint,
);
{
canvas.save();
canvas.scale((-1.0, 1.0));
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_EYE_NORMAL, SrcRectConstraint::Strict)),
Rect {
top: -TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
left: -TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
right: TEE_EYE_SIZE - TEE_EYE_DISTANCE / 2.0,
bottom: TEE_EYE_SIZE + TEE_EYE_OFFSET_Y,
},
&tee_paint,
);
canvas.restore();
}
canvas.restore();
}
{
canvas.save();
canvas.draw_image_rect(
&skin_texture,
Some((&SKIN_FOOT, SrcRectConstraint::Strict)),
Rect {
top: -TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
left: -TEE_FOOT_SIZE * 2.0 + TEE_FOOT_SIZE * 0.5,
right: TEE_FOOT_SIZE * 2.0 + TEE_FOOT_SIZE * 0.5,
bottom: TEE_FOOT_SIZE + TEE_REND_RADIUS * 0.5,
},
&tee_paint,
);
canvas.restore();
}
canvas.draw_str_align(
tee.name.as_str(),
(origin.x, origin.y - 20.0),
&Font::default(),
&name_paint,
Align::Center,
);
}
pub fn load_skin(_name: &str) -> Option<Image> {
// let path = "/usr/share/ddnet/data/skins/limekitty.png";
let path = "/home/muffin/.teeworlds/downloadedskins/limekittygirl.png";
let mut file = File::open(path).unwrap();
let mut data = Vec::new();
file.read_to_end(&mut data).unwrap();
let data = Data::new_copy(&data);
Image::from_encoded(data)
}
}
const SKIN_BODY: Rect = Rect {
top: 0.0,
left: 0.0,
right: 96.0,
bottom: 96.0,
};
const SKIN_BODY_SHADOW: Rect = Rect {
top: 0.0,
left: 96.0,
right: 192.0,
bottom: 96.0,
};
const SKIN_FOOT: Rect = Rect {
left: 196.0,
right: 256.0,
top: 32.0,
bottom: 64.0,
};
const SKIN_EYE_NORMAL: Rect = Rect {
left: 64.0,
right: 96.0,
top: 96.0,
bottom: 128.0,
};
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