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author | metamuffin <metamuffin@disroot.org> | 2025-01-21 22:00:39 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-21 22:00:39 +0100 |
commit | 12bf2f3302efc9042f12ca17104928c35700c229 (patch) | |
tree | 7abf77d5b94308993c9d67f65413f8a8d698c685 /client/src/shaders/vertex_world.wgsl | |
parent | 20d5d575ad84da3d37bd581425fc335016f33c82 (diff) | |
download | weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar.bz2 weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar.zst |
split shaders to individual files
Diffstat (limited to 'client/src/shaders/vertex_world.wgsl')
-rw-r--r-- | client/src/shaders/vertex_world.wgsl | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/client/src/shaders/vertex_world.wgsl b/client/src/shaders/vertex_world.wgsl new file mode 100644 index 0000000..5d69acd --- /dev/null +++ b/client/src/shaders/vertex_world.wgsl @@ -0,0 +1,46 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + +struct VertexIn { + @location(0) position: vec3<f32>, + @location(1) normal: vec3<f32>, + @location(2) tangent: vec3<f32>, // TODO maybe compress this + @location(3) texcoord: vec2<f32>, +} +struct VertexOut { + @builtin(position) clip: vec4<f32>, + @location(0) normal: vec3<f32>, + @location(1) tangent: vec3<f32>, + @location(2) texcoord: vec2<f32>, +} + +struct PushConst { + modelview: mat4x4<f32>, + model_basis: mat3x3<f32>, +} + +var<push_constant> pc: PushConst; + +@vertex +fn main(vi: VertexIn) -> VertexOut { + let clip = pc.modelview * vec4(vi.position, 1.); + let vo = VertexOut( + clip, + normalize(pc.model_basis * vi.normal), + normalize(pc.model_basis * vi.tangent), + vi.texcoord + ); + return vo; +} |