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author | metamuffin <metamuffin@disroot.org> | 2025-01-10 02:20:21 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-10 02:20:21 +0100 |
commit | 3ecd4588d4aa85a93a06aa5a1a3a60b918a72557 (patch) | |
tree | bfb6b2624e23fc09d640e36a5d5de1b89777062e /client/src/ui.wgsl | |
parent | 87f67ff9ae1aa74008042750d354a7dad030020d (diff) | |
download | weareserver-3ecd4588d4aa85a93a06aa5a1a3a60b918a72557.tar weareserver-3ecd4588d4aa85a93a06aa5a1a3a60b918a72557.tar.bz2 weareserver-3ecd4588d4aa85a93a06aa5a1a3a60b918a72557.tar.zst |
some progress on egui
Diffstat (limited to 'client/src/ui.wgsl')
-rw-r--r-- | client/src/ui.wgsl | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/client/src/ui.wgsl b/client/src/ui.wgsl new file mode 100644 index 0000000..174f20c --- /dev/null +++ b/client/src/ui.wgsl @@ -0,0 +1,43 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + +struct VertexIn { + @location(0) pos: vec2<f32>, + @location(1) uv: vec2<f32>, + @location(2) color: vec3<f32>, +} +struct VertexOut { + @builtin(position) clip: vec4<f32>, + @location(0) uv: vec2<f32>, + @location(1) color: vec3<f32>, +} + +@group(0) @binding(0) var texture: texture_2d<f32>; +@group(0) @binding(1) var texture_sampler: sampler; +var<push_constant> project: mat4x4<f32>; + +@vertex +fn vs_main(vi: VertexIn) -> VertexOut { + var clip = project * vec4(vi.pos, 0., -1.); + clip /= clip.w; + clip.x *= -1.; + clip.y *= -1.; + let vo = VertexOut(clip, vi.uv, vi.color); + return vo; +} +@fragment +fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> { + return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.); +} |