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author | metamuffin <metamuffin@disroot.org> | 2025-01-19 18:39:53 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-19 18:39:53 +0100 |
commit | 736c0c34b9e727bf4b25e800f748199d13ff561f (patch) | |
tree | 788fe00b48ac0f13ec2c9ddd2c9547477eed330c /client/src | |
parent | 314a2e3944aa490938f422106b0f2ad1a61228cd (diff) | |
download | weareserver-736c0c34b9e727bf4b25e800f748199d13ff561f.tar weareserver-736c0c34b9e727bf4b25e800f748199d13ff561f.tar.bz2 weareserver-736c0c34b9e727bf4b25e800f748199d13ff561f.tar.zst |
client: remove unnecessary normal normalization
Diffstat (limited to 'client/src')
-rw-r--r-- | client/src/shader.wgsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/src/shader.wgsl b/client/src/shader.wgsl index e8d3276..d037a94 100644 --- a/client/src/shader.wgsl +++ b/client/src/shader.wgsl @@ -57,7 +57,7 @@ fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> { let t_normal = textureSample(tex_normal, tex_normal_sampler, vo.texcoord); let tangent_basis = mat3x3(vo.tangent, cross(vo.tangent, vo.normal), vo.normal); - let normal = tangent_basis * normalize(t_normal.rgb * 2. - 1.); + let normal = tangent_basis * (t_normal.rgb * 2. - 1.); let lighting = mix(1., saturate(dot(LIGHT, normal)), 0.9); |