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scene_render.rs
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Author
2025-01-23
split scene_prepare to many files
metamuffin
2025-01-22
move scene bgl to scene_prepare
metamuffin
2025-01-22
generalize pipeline configuration in preparation for skinning
metamuffin
2025-01-21
more work on armature
metamuffin
2025-01-21
split shaders to individual files
metamuffin
2025-01-19
client: send material data to shader
metamuffin
2025-01-19
client: normal maps
metamuffin
2025-01-13
double sided meshes in client
metamuffin
2025-01-12
switch to 32-bit index format
metamuffin
2025-01-11
add normal map bind group
metamuffin
2025-01-11
things
metamuffin
2025-01-10
fix interleaved vertex arrays
metamuffin
2025-01-10
multithreaded world loading
metamuffin
2025-01-10
fix egui rendering
metamuffin
2025-01-10
fix triple inverted projection madness
metamuffin
2025-01-07
static typing for resources
metamuffin
2025-01-07
license notice
metamuffin
2025-01-07
camera controller broken
metamuffin
2025-01-07
albedo texture works
metamuffin
2025-01-07
monkey spin
metamuffin
2025-01-06
mesh not visible
metamuffin
2025-01-06
a
metamuffin
2025-01-06
new network
metamuffin
2025-01-06
a
metamuffin
2025-01-06
prefab offsets
metamuffin
2025-01-06
new proto
metamuffin