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/*
    wearechat - generic multiplayer game with voip
    Copyright (C) 2025 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/
use crate::network::Network;
use std::collections::VecDeque;
use weareshared::packets::{Message, Object, Packet};

pub struct Chat {
    pub send_queue: VecDeque<String>,
    pub history: VecDeque<String>,
}
impl Chat {
    pub fn new() -> Self {
        Self {
            send_queue: VecDeque::new(),
            history: VecDeque::new(),
        }
    }

    pub fn incoming(&mut self, _ob: Object, msg: String) {
        self.history.push_front(msg);
        if self.history.len() > 128 {
            self.history.pop_back();
        }
    }
    pub fn update(&mut self, me: Object, net: &Network) {
        for m in self.send_queue.drain(..) {
            let _ = net.packet_send.send(Packet::Chat(me, Message(m)));
        }
    }
}