summaryrefslogtreecommitdiff
path: root/server/src/main.rs
blob: 88ee4b651a2f3f3522219c93cb7240f35861db05 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
/*
    wearechat - generic multiplayer game with voip
    Copyright (C) 2025 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/
pub mod network;

use anyhow::Result;
use clap::Parser;
use log::{debug, info, warn};
use network::ServerNetwork;
use std::{
    collections::{BTreeSet, HashMap, HashSet},
    fs::File,
    io::{BufReader, BufWriter},
    marker::PhantomData,
    net::{IpAddr, SocketAddr},
    path::PathBuf,
};
use weareshared::{
    helper::ReadWrite,
    packets::{Data, Object, Packet, Resource},
    resources::{Prefab, PrefabIndex},
    store::ResourceStore,
    tree::SceneTree,
};

#[derive(Parser, Debug)]
struct Args {
    #[arg(short, long, default_value = "::")]
    bind_addr: IpAddr,
    #[arg(short, long, default_value = "28555")]
    port: u16,
}

struct State {
    store: ResourceStore,
    tree: SceneTree,
    prefab_index: PrefabIndex,
    prefab_index_pending: HashSet<Resource<Prefab>>,
    prefab_index_have: HashSet<Resource<Prefab>>,
    conn_object_ownership: HashMap<u128, BTreeSet<Object>>,
}

fn main() -> Result<()> {
    env_logger::init_from_env("LOG");
    let args = Args::parse();

    let net = ServerNetwork::new(SocketAddr::new(args.bind_addr, args.port))?;
    let mut state = State::new()?;

    let pi_file = prefab_index_path();
    if pi_file.exists() {
        let mut pi_file = BufReader::new(File::open(pi_file)?);
        state.prefab_index = PrefabIndex::read(&mut pi_file)?;
        info!("prefab index loaded (len={})", state.prefab_index.0.len())
    }

    while let Ok((conn, packet)) = net.recv.recv() {
        if let Err(e) = state.handle_packet(conn, packet, &net) {
            warn!("state handler error: ({conn}) {e}");
        }
    }

    Ok(())
}

impl State {
    pub fn new() -> Result<Self> {
        Ok(Self {
            store: ResourceStore::new_env()?,
            tree: SceneTree::default(),
            prefab_index: PrefabIndex::default(),
            prefab_index_pending: HashSet::new(),
            prefab_index_have: HashSet::new(),
            conn_object_ownership: HashMap::new(),
        })
    }
    pub fn prime_client(&self, conn: u128, net: &ServerNetwork) -> Result<()> {
        net.broadcast(
            Packet::PrefabIndex(self.store.set(&self.prefab_index)?),
            true,
        );
        for p in self.tree.prime_client() {
            net.send(conn, p, true);
        }
        Ok(())
    }
    pub fn handle_packet(&mut self, conn: u128, packet: Packet, net: &ServerNetwork) -> Result<()> {
        match packet {
            Packet::Connect(_) => {
                self.prime_client(conn, net)?;
            }
            Packet::Disconnect => {
                if let Some(owned) = self.conn_object_ownership.remove(&conn) {
                    for o in owned {
                        debug!("removing conn owned object {o}");
                        self.tree.remove_recursive(o, &mut net.br());
                    }
                }
            }
            Packet::RequestResource(resource) => {
                if let Some(r) = self.store.get_raw(resource)? {
                    debug!("resource is cached");
                    net.send(conn, Packet::RespondResource(resource, Data(r)), true);
                } else {
                    debug!("resource not cached, request is broadcast");
                    net.broadcast(Packet::RequestResource(resource), true);
                }
            }
            Packet::RespondResource(_, data) => {
                let resource = self.store.set_raw(&data.0)?;
                net.broadcast(Packet::RespondResource(resource, data), true);

                if self
                    .prefab_index_pending
                    .remove(&Resource(resource.0, PhantomData))
                {
                    let resource = Resource(resource.0, PhantomData::<Prefab>);
                    if let Some(prefab) = self.store.get(resource.clone())? {
                        self.add_prefab_to_index(resource, net, prefab)?;
                    }
                }
            }
            Packet::Add(object, resource) => {
                self.conn_object_ownership
                    .entry(conn)
                    .or_default()
                    .insert(object);
                self.tree.add(object, resource.clone());
                net.broadcast(Packet::Add(object, resource), true);
            }
            Packet::Remove(object) => {
                self.conn_object_ownership
                    .entry(conn)
                    .or_default()
                    .remove(&object);
                self.tree.remove_reparent(object, &mut net.br());
                net.broadcast(Packet::Remove(object), true);
            }
            Packet::Position(object, pos, rot) => {
                self.tree.packet(&Packet::Position(object, pos, rot));
                net.broadcast(Packet::Position(object, pos, rot), false);
            }
            Packet::Pose(object, vec) => {
                self.tree.packet(&Packet::Pose(object, vec.clone()));
                net.broadcast(Packet::Pose(object, vec), false);
            }
            Packet::Parent(parent, child) => {
                self.tree.reparent(parent, child);
                net.broadcast(Packet::Parent(parent, child), true);
            }
            Packet::Sound(object, vec) => {
                net.broadcast(Packet::Sound(object, vec), true);
            }
            Packet::PrefabIndex(_) => {
                // ok
            }
            Packet::AnnouncePrefab(resource) => {
                if self.prefab_index_have.insert(resource.clone()) {
                    if let Some(prefab) = self.store.get(resource.clone())? {
                        self.add_prefab_to_index(resource, net, prefab)?;
                    } else {
                        self.prefab_index_pending.insert(resource.clone());
                        net.broadcast(
                            Packet::RequestResource(Resource(resource.0, PhantomData)),
                            true,
                        );
                    }
                }
            }
            Packet::Chat(object, message) => {
                info!("[CHAT] {}", message.0);
                net.broadcast(Packet::Chat(object, message), true);
            }
        }
        Ok(())
    }

    pub fn add_prefab_to_index(
        &mut self,
        resource: Resource<Prefab>,
        net: &ServerNetwork,
        prefab: Prefab,
    ) -> Result<()> {
        if let Some(name) = prefab.name {
            self.prefab_index.0.insert(name, resource);
            self.prefab_index
                .write(&mut BufWriter::new(File::create(prefab_index_path())?))?;
            net.broadcast(
                Packet::PrefabIndex(self.store.set(&self.prefab_index)?),
                true,
            );
        }
        Ok(())
    }
}

pub fn prefab_index_path() -> PathBuf {
    xdg::BaseDirectories::with_prefix("wearechat")
        .unwrap()
        .place_data_file("prefab_index")
        .unwrap()
}