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hurrycurry
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weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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server
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src
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customer
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mod.rs
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Author
2024-07-18
reimplement customers as entity
metamuffin
2024-07-16
item rendering and movement
metamuffin
2024-07-10
increase customer timeout
metamuffin
2024-07-09
adjust logging and better duplex
metamuffin
2024-07-09
implement auto release on active (and passive) recipes
metamuffin
2024-07-08
move glam dep to protocol crate
metamuffin
2024-07-08
split off protocol into its own crate
metamuffin
2024-07-08
[skip-notice] Update license notice everywhere.
metamuffin
2024-07-02
passive recipes in player slot
metamuffin
2024-07-01
randomize customer hairstyle
metamuffin
2024-07-01
cutomer spawn cooldown
metamuffin
2024-07-01
randomize customer timeout
metamuffin
2024-06-29
customers send effects on timeout and satisfied demand
metamuffin
2024-06-29
optionally persist messages
metamuffin
2024-06-29
implement points
metamuffin
2024-06-26
send score
metamuffin
2024-06-26
boosting
metamuffin
2024-06-26
make demand state part of the game state
metamuffin
2024-06-26
random customer names
metamuffin
2024-06-26
present customers walking through walls
metamuffin
2024-06-25
server can change map at runtime
metamuffin
2024-06-23
[skip-notice] Insert license notice EVERYWHERE!!
metamuffin
2024-06-23
customer: clear messsage on timeout
metamuffin
2024-06-23
customer timeout
metamuffin
2024-06-23
add server-side collision and interable list
metamuffin
2024-06-23
no hats for customerss
metamuffin
2024-06-23
eating actually takes some time
metamuffin
2024-06-23
type safe indecies
metamuffin
2024-06-23
change the protocol yet again
metamuffin
2024-06-23
demands as data
metamuffin
2024-06-23
split up customer code. customer can enter, order and leave but not take meal
metamuffin