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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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server
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src
/
entity
/
bot.rs
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Author
2025-10-20
Refactor bot input to packet based
metamuffin
2025-10-19
Refactor and move interaction code
metamuffin
2025-10-19
Implement interaction with other players through id instead of tile pos
metamuffin
2025-10-11
Improve server logging and use central player id counter (close #450)
metamuffin
2025-10-10
Update to newest rust; replace rand with std random
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-03
use multiple ints for characters; close #294
metamuffin
2025-06-03
Add pedestrians (and custom spawn locations)
metamuffin
2024-12-25
variable hand count
metamuffin
2024-12-25
two-handed server
metamuffin
2024-09-25
player class decoupled from character id
metamuffin
2024-09-18
prevent multiple tutorials at once
metamuffin
2024-09-17
add hint-based tutorial for item crafting
metamuffin
2024-09-16
fix all clippy things
metamuffin
2024-08-13
customers work except for points and return to spawn
metamuffin
2024-08-13
replace customers with bots and refactor some more server code.
metamuffin
2024-08-13
access entities as trait object
metamuffin