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hurrycurry
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weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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server
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src
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game.rs
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Author
2024-08-13
refactor server to use client-lib data model (breaks customers)
metamuffin
2024-08-11
add recipes back to protocol
metamuffin
2024-08-11
update movement in protocol and all clients
metamuffin
2024-08-10
remove customers
metamuffin
2024-08-10
fix customers for new proto
metamuffin
2024-08-10
Change protocol and server to allow multiple players per connection (untested)
metamuffin
2024-07-27
server clears progress when produce
metamuffin
2024-07-26
refactor environment effects
metamuffin
2024-07-26
add draft weather/environment system
metamuffin
2024-07-25
add player portals
metamuffin
2024-07-23
send correct time in initial score packet
nokoe
2024-07-23
fix score not being sent when interacting
nokoe
2024-07-21
send star rating
metamuffin
2024-07-20
send score menu on game end
metamuffin
2024-07-20
refactor score code (and break things)
metamuffin
2024-07-20
syncronize player movement if the diverge
metamuffin
2024-07-20
correctly send lobby bool and send map name
metamuffin
2024-07-18
clippy
metamuffin
2024-07-18
reimplement customers as entity
metamuffin
2024-07-18
serve-authorative movement
metamuffin
2024-07-11
add backwards compat for game jam release
metamuffin
2024-07-11
send map metadata
metamuffin
2024-07-10
character zero is a chef
metamuffin
2024-07-10
quick reload command
metamuffin
2024-07-09
adjust logging and better duplex
metamuffin
2024-07-09
implement auto release on active (and passive) recipes
metamuffin
2024-07-09
prevent double join
metamuffin
2024-07-08
prevent all interactions between clients and customers
metamuffin
2024-07-08
unlist lobby map
metamuffin
2024-07-08
add replay system to client and server tool
metamuffin
2024-07-08
move glam dep to protocol crate
metamuffin
2024-07-08
split off protocol into its own crate
metamuffin
2024-07-08
[skip-notice] Update license notice everywhere.
metamuffin
2024-07-07
add bus map and tile entities
metamuffin
2024-07-07
send if map is lobby
metamuffin
2024-07-07
transmit boosting state
metamuffin
2024-07-06
conveyors
metamuffin
2024-07-02
interaction between players
metamuffin
2024-07-02
passive recipes in player slot
metamuffin
2024-07-02
generalize protocol
metamuffin
2024-07-01
show message when /end
metamuffin
2024-07-01
game ends with timer
metamuffin
2024-06-29
clear points when changing maps
metamuffin
2024-06-29
optionally persist messages
metamuffin
2024-06-29
implement points
metamuffin
2024-06-27
fade to black while baking
metamuffin
2024-06-27
server: send correct position for customer spawn
metamuffin
2024-06-26
send score
metamuffin
2024-06-26
boosting
metamuffin
2024-06-26
make demand state part of the game state
metamuffin
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