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-rw-r--r--viewer/main.ts90
1 files changed, 53 insertions, 37 deletions
diff --git a/viewer/main.ts b/viewer/main.ts
index f59bb1c..a85443a 100644
--- a/viewer/main.ts
+++ b/viewer/main.ts
@@ -1,6 +1,7 @@
/// <reference lib="dom" />
import { aabb_overlap } from "./helper.ts";
+import { WSLoader } from "./loader.ts";
import { AABB, get_graphics_part, get_prefab, get_respackentry, get_spatialindex, GraphicsPart, Prefab, Resource, SpatialIndex } from "./resources.ts";
const canvas = document.createElement("canvas")
@@ -12,13 +13,18 @@ canvas.style.height = "100vh"
document.body.append(canvas)
const ctx = canvas.getContext("2d")!
-let loader: Loader | undefined;
+let thing: Thing | undefined;
+const loader = new WSLoader()
function draw() {
ctx.fillStyle = "black"
ctx.fillRect(0, 0, canvas.width, canvas.height)
- loader?.root.draw()
+ ctx.fillStyle = "white"
+ ctx.font = "64px sans-serif"
+ ctx.fillText(`${loader.num_loading}`, 20, 80)
+
+ thing?.root.draw()
requestAnimationFrame(draw)
}
@@ -26,29 +32,28 @@ function resize() {
canvas.width = globalThis.innerWidth
canvas.height = globalThis.innerHeight
}
-canvas.addEventListener("resize", () => resize())
+globalThis.addEventListener("resize", () => resize())
resize()
draw()
-
async function init() {
- const resp = await fetch("http://127.0.0.1:28556/entry")
- if (!resp.ok) throw new Error("aaaa");
- const entry_res = new Resource(await resp.bytes())
-
- const entry = await get_respackentry(entry_res)
- const root = await get_spatialindex(entry.c_spatial_index!)
- loader = new Loader(root)
- console.log("begin load");
- await loader.update()
- console.log("end load");
-
+ await loader.wait_ready()
+ const entry_res = await loader.get_entry()
+ const entry = await get_respackentry(loader, entry_res)
+ const root = await get_spatialindex(loader, entry.c_spatial_index!)
+ thing = new Thing(root)
+ loader_loop()
+}
+async function loader_loop() {
+ while (1) {
+ await thing!.update()
+ await new Promise(r => setTimeout(r, 100))
+ }
}
-init()
-let limit = 10000;
+init()
-class Loader {
+class Thing {
view: AABB
root: SNode
constructor(root: SpatialIndex) {
@@ -59,34 +64,45 @@ class Loader {
await this.root.load(this.view)
}
}
+
+let num_loaded = 0
+
class SNode {
- children: (SNode | undefined)[]
+ children?: SNode[]
prefab?: Prefab
graphics?: GraphicsPart
aabb?: AABB
- constructor(public data: SpatialIndex) {
- this.children = new Array(data.child.length).fill(undefined)
- }
- async load(view: AABB) {
+ constructor(public data: SpatialIndex) { }
+
+ async load_graphics() {
if (this.data.prefab && !this.prefab)
- this.prefab = await get_prefab(this.data.prefab)
+ this.prefab = await get_prefab(loader, this.data.prefab)
if (this.prefab?.graphics[0] && !this.graphics)
- this.graphics = await get_graphics_part(this.prefab.graphics[0][1])
- for (let i = 0; i < this.data.child.length; i++) {
- const [aabb, child_data_hash] = this.data.child[i];
- if (!aabb_overlap(aabb, view)) continue
- if (this.children[i] == undefined) {
- this.children[i] = new SNode(await get_spatialindex(child_data_hash))
- limit -= 1
- if (limit <= 0) return
+ this.graphics = await get_graphics_part(loader, this.prefab.graphics[0][1])
+ }
+ async load(view: AABB) {
+ if (!this.aabb || aabb_overlap(this.aabb, view)) {
+ if (this.children) {
+ await Promise.all(this.children.map(c => c.load(view)))
+ } else if (this.data.child.length) {
+ if (num_loaded > 300) return
+ num_loaded += 1
+ this.children = await Promise.all(this.data.child.map(async c => {
+ const n = new SNode(await get_spatialindex(loader, c[1]))
+ n.aabb = c[0]
+ await n.load_graphics()
+ return n
+ }))
+ }
+ } else {
+ if (this.children) {
+ num_loaded -= 1
+ this.children = undefined
}
- await this.children[i]!.load(view)
}
}
draw() {
- for (const c of this.children) {
- if (c) c.draw()
- }
+ if (this.children) return this.children.forEach(c => c.draw())
if (!this.graphics) return
ctx.fillStyle = "red"
ctx.save()
@@ -94,7 +110,7 @@ class SNode {
ctx.translate(-0.155, -0.63)
ctx.translate(this.prefab!.transform![10], this.prefab!.transform![11])
for (const c of this.graphics.read()) {
- if (c.point) ctx.fillRect(c.point.x, c.point.y, 0.00003, 0.00003)
+ if (c.point) ctx.fillRect(c.point.z, c.point.y, 0.00001, 0.00001)
}
ctx.restore()
}